Zombie Barricade Squad: TD
Zombie Barricade Squad: TD is made and published by GRAMSHIFT. AppBrain is an independent app data site and isn't affiliated with GRAMSHIFT. The app name, icon, screenshots and description belong to GRAMSHIFT and are shown as published on Google Play.
AppBrain's verdict
NewNiche- Total installs
- 19
- Last updated
- October 17, 2026
Zombie Barricade Squad: TD came out 26 days ago. It is a niche app, with 19 installs. It doesn't have enough ratings yet to judge what users think.
Installs
Tracked by AppBrain- Last 30 days
- 22
- Play install range
- 10+
- Launched
- October 2026
Rankings
Google Play top chartsGoogle Play Rankings for Zombie Barricade Squad: TD
Competitors
Similar apps and more from GRAMSHIFTAlternatives to Zombie Barricade Squad: TD
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Releases
Updates seen on Google Play- Version
- 1.0.9
- Launched
- October 2026
User feedback
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Technology
Found in the app by AppBrain- Ads
- Contains ads
- Price
- Free
- Libraries
- ?
- App size
- 77.7 MB
- Content rating
- Low
Technologies used by Zombie Barricade Squad: TD
About the app and developer
About Zombie Barricade Squad: TD
Zombie Barricade Squad: TD is a strategy app developed by GRAMSHIFT.
Install Statistics
Zombie Barricade Squad: TD has been installed 19 times. In the last 30 days, the app was installed 22 times.
User Ratings
The app has no ratings yet.
App Information
Zombie Barricade Squad: TD is freely available from Google Play. The app size is 77.68 MB. The latest version available is 1.0.9. The last update was on October 17, 2026.
Technical Requirements
The app has a content rating of Low Maturity. The app has been available on Google Play since October 2026.
App Performance Report
Get a detailed PDF report for Zombie Barricade Squad: TD with download trends, rating history, and key performance statistics — useful for competitive research or tracking your own app. Learn more
Get PDF Report — $29Developer information for GRAMSHIFT
Store listing
By GRAMSHIFT, from Google Play“Zombie tower defense: block roads with barricades and traps, then fight back”
Description by GRAMSHIFT Written by the developer, not by AppBrain. Click to read.
Before each attack, place barricades and traps to block the road. When the zombies arrive, move your squad member around the map and fight them off with your own weapons.
■ How to play
• Every stage has two phases: Prepare and Attack.
• In Prepare, place barricades, traps, lures and turrets on the grid. Zombie routes are shown as lines, so you can plan where to block them.
• When a barricade blocks the road, zombies look for another way or start smashing the wall. While they are held back, your traps and turrets wear them down.
• In Attack, drag a finger to move. Attacking is automatic. Run to where the defense is weakest and shoot the horde.
• There is no level-up inside a stage. Collect coins and materials from zombies, then upgrade your defenses, weapons and squad back at the base.
■ Barricades, traps and lures
• Walls: wooden barricade, steel plate, sandbags
• Traps: barbed wire, bear trap, spike floor, oil drum
• Heavy defenses: land mine, turret, electric fence
• Lures: bloody fence and bloody oil drum. The smell of blood pulls nearby zombies toward them.
■ Placing allies and sending them out
• Squad members who are not deployed can be placed on the map as allies during Prepare. They stay in place and fire automatically with their favorite weapon type. Unlock more ally slots at the base.
• Members who are neither deployed nor placed can go on dispatch for 1 to 8 hours and bring back materials and coins.
■ Battlefields and bosses
• City, forest, wasteland, factory port, snowfield, graveyard... the battlefields keep coming, and more are on the way.
• A giant boss waits at the end of each battlefield.
• Choose your difficulty: Normal, Hold or Doomsday. In Doomsday the zombies are stronger and there are more entrances.
• Beyond the fixed stages, the endless mode continues, and randomly generated maps open early on.
■ Squad and weapons
• Each squad member has favorite weapon types and a unique ability. Members join the Rescue Call lineup in turn as the weeks go by.
• Weapons range from handguns to flamethrowers and rocket launchers. Upgrade them, break their limits and reroll random effects.
• A short story moves forward as you reach each new battlefield.
■ Weekly raid alert
• Each week brings a "raid alert" with a special condition (e.g. rain strengthens traps but toughens zombies). Clear it for the first time to get gems and squad medals.
• Materials are doubled on Saturdays and Sundays (Japan time).
■ About Rescue and Supply (gacha)
• This game has gacha. "Rescue Call" gives squad members and "Supply Call" gives weapons.
• Pull 1 at a time or 10 at once using gems. Each one can be pulled once per day without gems.
• Drop rates are shown in a table on the Rescue and Supply screens. Rescue Call guarantees a 3-star member within 70 pulls, and Supply Call guarantees a top-rank (SSR) weapon within 60 pulls. A 10-pull always includes at least one 2-star-or-higher member (Rescue) or one SR-or-higher weapon (Supply).
• Each pull also gives 1 medal: Squad Medals (Rescue) or Weapon Medals (Supply). Trade 120 Squad Medals for a joined 3-star member of your choice, or 120 Weapon Medals for an SSR weapon of your choice.
■ Ads and purchases
• Ads are rewarded videos only. There are no banners or self-starting full-screen ads. A video plays only when you choose to recover, double coins, or collect a care package.
• In-app purchases: gems, Starter Set, 30-day Supply Pass, Frontline Pass, No-Video Ticket (one-time), Gem Vault and daily items. It gives video rewards without watching.
■ Offline play and languages
• Play offline. Videos and in-app purchases need a connection.
• Available in 19 languages: English, Japanese, Spanish, Portuguese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian, Italian, Polish, Turkish, Indonesian, Thai, Arabic, Hindi, Vietnamese, Bengali.
Recent changes:
• Fixed text and buttons that were cut off on small screens
• Better layout on tablets and other large screens
• Improved stability