Atomicom
Atomicom is made and published by Jonathan Chacon Barbero. AppBrain is an independent app data site and isn't affiliated with Jonathan Chacon Barbero. The app name, icon, screenshots and description belong to Jonathan Chacon Barbero and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 16, 2026
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Releases
Updates seen on the App Store- Version
- 1.1
- Launched
- October 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 47.5 MB
- Content rating
- Everyone
Technologies used by Atomicom
About the app and developer
About Atomicom
Atomicom is a games app developed by Jonathan Chacon Barbero.
User Ratings
The app has no ratings yet.
App Information
Atomicom is freely available from the App Store. The app size is 47.46 MB. The latest version available is 1.1. The last update was on October 16, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since October 2026.
Developer information for Jonathan Chacon Barbero
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Frequently asked questions about Atomicom
Is Atomicom free?
Yes. Atomicom is free on the App Store.
Is Atomicom still available?
Yes. Atomicom is on the App Store, and the last update we saw was on October 16, 2026.
How large is Atomicom?
Atomicom is 47.46 MB.
Is Atomicom suitable for children?
App Store rates the content of Atomicom as suitable for everyone.
Who made Atomicom?
Atomicom was developed by Jonathan Chacon Barbero. It is listed in the games category on the App Store.
What are the best alternatives to Atomicom?
People looking at Atomicom also look at these games apps: Tindrift: Merge Roguelike, Upward: Number Merge Puzzle, Kodou - Swipe & Connect, Nail Sort: Polish Puzzle, Final Fortress.
Store listing
By Jonathan Chacon Barbero, from the App StoreDescription by Jonathan Chacon Barbero Written by the developer, not by AppBrain. Click to read.
That is what you are here to change.
Atomicom is a puzzle game about binding matter together. Atoms come to you one at a time. Place them on the board, let their loose electrons find a partner, and when every electron in a connected group has one, the molecule is finished: it holds, it leaves the board, and the universe keeps a piece of itself that did not exist a moment ago.
HOW IT PLAYS
• An atom arrives in the glass cylinder below the board. Take it and drop it on any free square.
• Atoms bond with the neighbours above, below, left and right of them. Never diagonally.
• A green atom has one electron to give, yellow has two, orange three, red four. Blue atoms give nothing at all: they only take up room you were going to need.
• Satisfy every electron in a connected group and the molecule forms and goes.
• Run out of squares, or let the cylinder overflow, and the mission ends there.
300 MISSIONS
The board starts wide and gets smaller: twelve squares across, then ten, then eight, then a six by six where there is nowhere left to be careless. Every mission asks more than the one before it — more molecules, more obstacles in the way, heavier atoms that need more neighbours before they are satisfied — and every time the board shrinks you begin again at something gentle and climb back up.
MADE TO BE PLAYED BY EVERYONE
Atomicom is made by Tyflos Accessible Software. Accessibility here is not a switch in the settings, it is how the game is built.
• Fully playable with VoiceOver, from the first tap to the last molecule. Nothing has to be seen.
• Every square tells you its coordinate, what is on it and how many electrons are still free: "A2, red, 3 free bonds".
• The sound tells you where. An atom bonding on the left is heard on the left, and the top of the board sounds higher than the bottom, so the board has a shape you can hear.
• Everything that happens without you touching it is spoken: an atom arriving, a molecule finished, a move the rules will not allow and why not.
• Vibration answers every move, soft for an atom placed and hard for a molecule completed.
• Drag if you like, or tap the atom and then the square. Both always work.
• Dynamic Type throughout, and Reduce Motion and Reduce Transparency are obeyed.
• Choose your own background, square borders and cylinder colour, and the game tells you when a colour you picked is too faint to make out.
ALSO
• Play in seventeen languages.
• Made for iPhone and iPad.
• Your game saves itself: leave in the middle of a mission and pick it up later.
• A table of your best games, kept on your device.
FREE, AND WHAT COSTS MONEY
• The first ten missions are free, with advertising.
• "All levels" is a one-off purchase that opens the three hundred. The advertising stays.
• "No ads" is a second one-off purchase that removes the banner. It needs "All levels" first.
The universe is not going to assemble itself. Start with two atoms.