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App Store Apps > Games > Role Playing Games > Auto-Battle Got Me Killed
Auto-Battle Got Me Killed icon

Auto-Battle Got Me Killed

by Sehyeon Heo · Games · Free
On the App Store since August 2026 · Data updated 2026-10-24

Auto-Battle Got Me Killed is made and published by Sehyeon Heo. AppBrain is an independent app data site and isn't affiliated with Sehyeon Heo. The app name, icon, screenshots and description belong to Sehyeon Heo and are shown as published on the App Store.

AppBrain's verdict

Rating on App Store
4.63
41 ratings
Last updated
October 22, 2026
Size
343.3 MB

It doesn't have enough ratings yet to judge what users think. Its best ranking is #34 in Top Free, Role Playing Games in Japan.

Official page on the App Store

User feedback

Ratings and reviews on the App Store

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Store listing

By Sehyeon Heo, from the App Store
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Screenshots by Sehyeon Heo, from the the App Store listing
Description by Sehyeon Heo Written by the developer, not by AppBrain. Click to read.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.

This is a roguelike built around making that choice again and again.

Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.

You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.

But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run.

- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go

The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Official page on the App Store Also on Google Play

Safety and technology

Found in the app by AppBrain
Price
Free
App size
343.3 MB
Content rating
Medium

Technologies used by Auto-Battle Got Me Killed

Releases

Updates seen on the App Store
Version
1.0.60
Launched
August 2026

No changelog data

Alternatives

Similar apps and more from Sehyeon Heo

Also available on Google Play

Auto-Battle Got Me Killed icon Auto-Battle Got Me Killed
kgameboys
4.1
Free
10,000+

Rankings

App Store top charts
Highest rank
#34
Chart
Top Free
Role Playing Games
Country
Japan

App Store Rankings for Auto-Battle Got Me Killed

Top rankings

Rank Country Category List
34 Japan Role Playing Games Top Free
86 South Korea Role Playing Games Top Free

Ranking history in Japan

About the app and developer

About Auto-Battle Got Me Killed

Auto-Battle Got Me Killed is a games app developed by Sehyeon Heo.

User Ratings

Auto-Battle Got Me Killed is rated 4.63 out of 5 stars. The rating is based on 41 ratings.

App Information

Auto-Battle Got Me Killed is freely available from the App Store. The app size is 343.29 MB. The latest version available is 1.0.60. The last update was on October 22, 2026.

Technical Requirements

The app has a content rating of Medium Maturity. The app has been available on the App Store since August 2026.

Developer information for Sehyeon Heo

Sehyeon Heo

Address:

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