Auto-Battle Got Me Killed
Auto-Battle Got Me Killed is made and published by Sehyeon Heo. AppBrain is an independent app data site and isn't affiliated with Sehyeon Heo. The app name, icon, screenshots and description belong to Sehyeon Heo and are shown as published on the App Store.
AppBrain's verdict
- Rating on App Store
- 4.63
- 41 ratings
- Last updated
- October 22, 2026
- Size
- 343.3 MB
It doesn't have enough ratings yet to judge what users think. Its best ranking is #34 in Top Free, Role Playing Games in Japan.
User feedback
Ratings and reviews on the App StoreComments on Auto-Battle Got Me Killed for iOS
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Store listing
By Sehyeon Heo, from the App StoreDescription by Sehyeon Heo Written by the developer, not by AppBrain. Click to read.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
This is a roguelike built around making that choice again and again.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run.
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Safety and technology
Found in the app by AppBrain- Price
- Free
- App size
- 343.3 MB
- Content rating
- Medium
Technologies used by Auto-Battle Got Me Killed
Releases
Updates seen on the App Store- Version
- 1.0.60
- Launched
- August 2026
No changelog data
Alternatives
Similar apps and more from Sehyeon HeoAlso available on Google Play
Rankings
App Store top charts- Highest rank
- #34
- Chart
- Top Free
- Role Playing Games
- Country
- Japan
App Store Rankings for Auto-Battle Got Me Killed
Top rankings
| Rank | Country | Category | List |
|---|---|---|---|
| 34 | Japan | Role Playing Games | Top Free |
| 86 | South Korea | Role Playing Games | Top Free |
Ranking history in Japan
About the app and developer
About Auto-Battle Got Me Killed
Auto-Battle Got Me Killed is a games app developed by Sehyeon Heo.
User Ratings
Auto-Battle Got Me Killed is rated 4.63 out of 5 stars. The rating is based on 41 ratings.
App Information
Auto-Battle Got Me Killed is freely available from the App Store. The app size is 343.29 MB. The latest version available is 1.0.60. The last update was on October 22, 2026.
Technical Requirements
The app has a content rating of Medium Maturity. The app has been available on the App Store since August 2026.
Developer information for Sehyeon Heo
Address:
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