BLOKKO 3 Blocks Breaker is made and published by takako suzuki. AppBrain is an independent app data site and isn't affiliated with takako suzuki. The app name, icon, screenshots and description belong to takako suzuki and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- August 6, 2026
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Releases
Updates seen on the App Store- Version
- 1.0.21
- Launched
- July 2025
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 77.1 MB
- Content rating
- Everyone
Technologies used by BLOKKO 3 Blocks Breaker
About the app and developer
About BLOKKO 3 Blocks Breaker
BLOKKO 3 Blocks Breaker was a games app developed by takako suzuki. It was removed from the App Store Sep 4, 2026.
User Ratings
The app had no ratings.
App Information
BLOKKO 3 Blocks Breaker was free. The app size was 77.12 MB. The last available version was 1.0.21. The last update was on August 6, 2026.
Technical Requirements
The app had a content rating of Everyone. The app had been available on the App Store since July 2025.
Developer information for takako suzuki
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Store listing
By takako suzuki, from the App StoreSimilar apps
Description by takako suzuki Written by the developer, not by AppBrain. Click to read.
I created BLOKKO 3, the third installment in the BLOKKO block-breaking game series. When a ball hits a small block, the block enlarges, and when all the small blocks are hit, a crisp, beautiful image is revealed.
Themes
My game includes three main themes—“Ocean Friends,” “Everyday Items,” and “Mystical Flowers”—each with 12 scenes.
When you watch an ad, you unlock the “Dream Game” bonus mode, which consists of 15 scenes.
Once your total score reaches 3,000 points, you unlock the next main theme, “Flying Friends,” which also has 12 scenes.
Each theme reflects its title in its visuals to feel familiar and welcoming. Players can freely switch between themes and scenes for repeatable play.
Playtime
The average clear time is around 1 minute and 30 seconds. The BGM stops at 1:30 and restarts after 3 seconds, which helps players track elapsed time.
Different block counts in scenes mean playtime varies depending on ball trajectory—sometimes you hit many small blocks quickly, other times it’s slower.
Its quick play nature makes it perfect for brief breaks.
Gameplay and Mechanics
A single launch of the ball might only hit 1–2 blocks, but the highlight of BLOKKO 3 is when the ball ricochets between walls and blocks, hitting up to 50 blocks in one go. That’s when the image forms rapidly, and it’s exhilarating.
Because that ball behavior often triggers these satisfying cascade hits, I deliberately avoided adding a bomb mechanic—adding bombs would reduce the strategic joy and feel like a shortcut.
To aim effectively, it's often better to bounce the ball off a wall so it naturally targets the desired block, rather than trying a direct shot.
Unique Experience
When a small block is hit and enlarges, it builds into a wonderful image—this magical moment is unique to BLOKKO 3.
The enlarged blocks don’t glow, but each one shines with a beauty like Swarovski beads. They are essential pieces forming a treasured part of the overall image.
I hope players enjoy watching the picture come to life scene by scene.
BGM
I use rhythmic background music from MaouDamashii to enhance the game's fun and energy.
Game Title
The name “BLOKKO 3” signifies it is the third entry in the BLOKKO series. “BLOKKO” is a play on “block” to show that it is a block-breaking game. In English, it’s spelled “BLOKKO 3.”
Conclusion
My motto in creating the final images was “bright, beautiful, cute, auspicious, fun.”
I sincerely wish good luck to everyone who plays.