Blue Rebound: Bouncing Ball
Blue Rebound: Bouncing Ball is made and published by Pascal Peltriaux. AppBrain is an independent app data site and isn't affiliated with Pascal Peltriaux. The app name, icon, screenshots and description belong to Pascal Peltriaux and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 17, 2026
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Releases
Updates seen on the App Store- Version
- 1.2.3
- Launched
- June 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 213.3 MB
- Content rating
- Everyone
Technologies used by Blue Rebound: Bouncing Ball
About the app and developer
About Blue Rebound: Bouncing Ball
Blue Rebound: Bouncing Ball is a games app developed by Pascal Peltriaux.
User Ratings
The app has no ratings yet.
App Information
Blue Rebound: Bouncing Ball is freely available from the App Store. The app size is 213.26 MB. The latest version available is 1.2.3. The last update was on October 17, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since June 2026.
Developer information for Pascal Peltriaux
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Frequently asked questions about Blue Rebound: Bouncing Ball
Is Blue Rebound: Bouncing Ball free?
Yes. Blue Rebound: Bouncing Ball is free on the App Store.
Is Blue Rebound: Bouncing Ball still available?
Yes. Blue Rebound: Bouncing Ball is on the App Store, and the last update we saw was on October 17, 2026.
How large is Blue Rebound: Bouncing Ball?
Blue Rebound: Bouncing Ball is 213.26 MB.
Is Blue Rebound: Bouncing Ball suitable for children?
App Store rates the content of Blue Rebound: Bouncing Ball as suitable for everyone.
Who made Blue Rebound: Bouncing Ball?
Blue Rebound: Bouncing Ball was developed by Pascal Peltriaux. It is listed in the games category on the App Store.
Store listing
By Pascal Peltriaux, from the App StoreDescription by Pascal Peltriaux Written by the developer, not by AppBrain. Click to read.
The ball bounces on its own. You tap to amplify each bounce — perfectly timed taps launch you higher, and pressing against a wall ricochets you off it. Read the rhythm, thread the spikes, lava, saws and wrecking balls, and reach the goal.
THE CAMPAIGN
A growing, hand-tuned campaign, each level with its own character and hand-illustrated cover — from gentle prairie hops to the Conveyor Inferno. Earn a medal on every level, then come back for gold.
RACE THE CLOCK
• Ghost racing — every gold time saves a ghost. Race yourself and shave milliseconds.
• Speedrun mode — cleared an area? Sprint every level back-to-back against the world.
• Daily challenge — a fresh hand-built level every day. Keep your streak alive.
GAME CENTER
Leaderboards for every level, area speedruns and boss fights, plus achievements that turn mastery into a checklist worth finishing.
BUILD YOUR OWN
A full level editor is built right in. Drag and drop platforms, walls, spikes, lava, saws, moving platforms, conveyors, stars and goals. Rotate, resize, set patrol paths, pick the sky and cover art, test instantly, and keep up to eight levels in progress — each playable right from the title screen.
FAIR AND QUIET
Free to play with a generous run of levels. A single one-time unlock opens the full campaign, the level editor and every theme — no subscriptions, no ads, ever. No tracking, no analytics: the only network features are optional Game Center leaderboards and achievements.
iPhone, iPad and Mac. Universal landscape, iOS 17+. Play with touch, or keyboard, mouse and controller on Mac.