Celestrike is made and published by ANDREW IRELAND. AppBrain is an independent app data site and isn't affiliated with ANDREW IRELAND. The app name, icon, screenshots and description belong to ANDREW IRELAND and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 11, 2026
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Releases
Updates seen on the App Store- Version
- 1.0.22
- Launched
- September 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 68.3 MB
- Content rating
- Everyone
Technologies used by Celestrike
About the app and developer
About Celestrike
Celestrike is a games app developed by ANDREW IRELAND.
User Ratings
The app has no ratings yet.
App Information
Celestrike is freely available from the App Store. The app size is 68.26 MB. The latest version available is 1.0.22. The last update was on October 11, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for ANDREW IRELAND
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Frequently asked questions about Celestrike
Is Celestrike free?
Yes. Celestrike is free on the App Store.
Is Celestrike still available?
Yes. Celestrike is on the App Store, and the last update we saw was on October 11, 2026.
How large is Celestrike?
Celestrike is 68.26 MB.
Is Celestrike suitable for children?
App Store rates the content of Celestrike as suitable for everyone.
Who made Celestrike?
Celestrike was developed by ANDREW IRELAND. It is listed in the games category on the App Store.
What are the best alternatives to Celestrike?
People looking at Celestrike also look at these games apps: Budbrain's Chess, Supreme Wars, Unchained Orc, Revalia: Castle Manager RPG, Doom Loop: 2028-2038.
Store listing
By ANDREW IRELAND, from the App StoreDescription by ANDREW IRELAND Written by the developer, not by AppBrain. Click to read.
Celestrike is a spy-satellite strategy game played on real orbits, over an Earth drawn from NASA imagery, with drifting cloud and city lights after dark.
SPY
Secret sites are invisible from orbit until you zoom in and hunt for them. Pick a satellite, pick a site, and collect intel every time it passes overhead. Collection carries on with the app closed. Sell the intel for credits, then spend them on better parts or another satellite.
STRIKE
Other satellites share your sky. Fly past one for a look, or fall in behind it and shadow it. Hold close and you steal its technology; hold at any range and you drain the data it has collected. Arm your satellites with mines, a railgun or EMPs and bring rivals down. Some targets fire back.
INVESTIGATE
Not everything up there is ours. UFOs circle faster than any orbit allows and answer to no registry. Your camera catches them as blurs at first; a better camera shows shapes nobody has on file. Plot your sightings and they lead you to alien bases hidden under open ocean and polar ice. Craft come down, sit on the ground for days, then leave: find one from orbit and send a recovery team to take what it leaves behind. Enough recovered hardware builds the TRB-01, a strike craft fast enough to catch a UFO in flight and bring it down in a real-time dogfight. Then send a team to collect the wreckage. Alien technology unlocks parts no human factory builds.
EVERY MOVE COSTS
Where a satellite flies decides what it can see and how often it comes back. Every manoeuvre burns propellant, and only a paid servicing flight puts any back. Imaging satellites need daylight, and a storm under the pass slows them down; signals satellites work at three in the morning, in any weather. You never need to know orbital mechanics: every option says what it costs and what it buys.
BUILD YOUR FLEET
Start with one satellite; your first finished site pays for a second. Three hulls, and every bay is an upgrade ladder researched from the intel you collect, so the targets you chase decide what you unlock. No level gates. Satellites, parts and propellant are only ever bought with credits the fleet earns.
SKIP THE WAIT, IF YOU WANT TO
One real minute is one game hour, and waiting always works. If you would rather not wait, an optional purchase sells packs of in-game hours that fast-forward the whole world: every satellite collects, every mission lands, every tank burns. You choose how many hours to spend each time, and the game never spends them for you. New campaigns start with 200 hours free.
Single player. Fully offline: no account, no sign-in, no server, no ads, no tracking.