Chargeville
Chargeville is made and published by Muhammad Azizullo Gulomov. AppBrain is an independent app data site and isn't affiliated with Muhammad Azizullo Gulomov. The app name, icon, screenshots and description belong to Muhammad Azizullo Gulomov and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- September 26, 2026
Rankings
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Releases
Updates seen on the App Store- Version
- 1.0.3
- Launched
- September 2026
No changelog data
User feedback
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 132.7 MB
- Content rating
- Everyone
Technologies used by Chargeville
About the app and developer
About Chargeville
Chargeville is a games app developed by Muhammad Azizullo Gulomov.
User Ratings
The app has no ratings yet.
App Information
Chargeville is freely available from the App Store. The app size is 132.69 MB. The latest version available is 1.0.3. The last update was on September 26, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for Muhammad Azizullo Gulomov
Address:
Frequently asked questions about Chargeville
Is Chargeville free?
Yes. Chargeville is free on the App Store.
Is Chargeville still available?
Yes. Chargeville is on the App Store, and the last update we saw was on September 26, 2026.
How large is Chargeville?
Chargeville is 132.69 MB.
Is Chargeville suitable for children?
App Store rates the content of Chargeville as suitable for everyone.
Who made Chargeville?
Chargeville was developed by Muhammad Azizullo Gulomov. It is listed in the games category on the App Store.
What are the best alternatives to Chargeville?
People looking at Chargeville also look at these games apps: SortMaster: Color Puzzle, Carpet Diem: Cozy Rug Cleaner, Idle Craft Beer Tycoon, Big Corp: Business Tycoon, PC Build Repair Electronics.
Store listing
By Muhammad Azizullo Gulomov, from the App StoreDescription by Muhammad Azizullo Gulomov Written by the developer, not by AppBrain. Click to read.
Start with two charging bays and a single customer. Park cars, plug them in, collect the cash and put every dollar back into the station: faster chargers, more bays, a cafe, a car wash, a minimarket and a service garage. Hire valets, technicians, a cashier and a clerk so the work keeps running while you walk around.
As your station level grows the jobs take longer, so plan ahead: start a build, go and serve the queue, and come back when it is done. Solar panels and batteries cut your energy bill, billboards bring more cars, and a good rating keeps the customers coming back.
When one town is not enough, buy the next city and run them all - each with its own station, its own level and its own income while you are away.
FEATURES
- Park, plug in and collect - a simple loop that fits one hand
- 30 station levels per city with clear goals for every level
- Charging bays, cafe, car wash, minimarket and service garage to build
- Staff to hire: valets, technicians, a cashier and a clerk
- Solar panels and batteries to cut costs, billboards to bring traffic
- Five cities to own, each with its own progress and offline income
- Offline earnings up to 8 hours, daily rewards and a free gift every 4 hours
- Player upgrades: walk speed, drive speed, cash magnet, faster staff
- Missions, achievements and a car collection book
Ads are always your choice: watch one only when you want to double your offline income, speed up a build or grab a boost. No forced video between levels.