The city runs on cards. Time to make your name.
Cyphr City is a cyberpunk card RPG where poker is combat and the whole city is up for grabs. Play cards onto a 5×5 board, build poker hands (pairs, straights, flushes, full houses, and the rare royal flush) and turn every hand into damage. Both hands are face-up, so every card is a chess move: read the board, block their line, and drop the 5th card to steal a hand right out from under them.
The first 7 floors are free. One purchase opens the whole tower. No ads, no subscriptions, nothing else to buy.
You're The Cyphr, a street-level hustler who reads the board like no one else. Climb 35 floors across five districts, from The Block to the corporate tables to the penthouse run by The Architect. Twenty rivals stand between you and the top, and you fight each one exactly once. Beaten is beaten.
POKER IS THE COMBAT
Not a card game with an RPG skin. The poker is the fight. Sure, the deck runs on luck. But luck deals the cards; skill runs the city. Reading the board, blocking a line, and knowing when to spend a Trick is what sets the players apart from the marks.
EVERY BOSS PLAYS BY THEIR OWN RULES
Five district bosses, five broken rules. One kills your diagonals. One won't let a hand score twice in a row. One makes your first card touch his. The rule is announced before the fight, never sprung on you, but knowing it and beating it are different games.
BUILD YOUR REP
Take floors to earn REP and hit harder every level. Spend CRED on weapons, shields, and HP, from a Gold Chain to a Neon Katana. Swap your loadout anywhere on the climb, so what you carry into a fight is always your call.
RUN YOUR TRICKS
Own all 12 street Tricks and carry three into a fight, or four once you've earned the Vault's fourth slot. Pick Pocket the exact card you want out of their hand, Run It Back for a second turn, drop a Loaded Deck before a boss, or Sweep The Block clean.
CRACK THE SAFE
Every district hides a stash. Take the CRED and walk, or crack it at the blackjack table: hit, stand, double or nothing. Naturals pay 3:2. The lock still works; your nerve is the question.
THE DAILY THREE
Once you own the tower and have taken it, the city deals you three fights a day, the same three for every player, one attempt. The rivals, the gear, and the deck come from the date, so your score means the same thing as everyone else's. Bank your HP, build a streak, and share the day with a tap, win or lose.
THE CLIMB DOESN'T STOP
Battles save themselves. Close the app mid-fight and pick it back up exactly where you stood. Beat the tower and the city opens up: Hustler difficulty, six challenge runs from No Armor to Undefeated, a ledger of your records, and a share card for the climb you just made.
TAKE THE CLIMB
35 floors, 20 rivals, 5 neon districts, each rival fought once
Whoever completes a line owns it. Position and timing decide fights
Five boss fights that rewrite the board's rules
Deep progression: REP, 10 weapons, 9 shields, and 12 Tricks
Crack a stash at blackjack, double or nothing
Safe houses to patch up, shops to gear up, in every district
The Daily Three for full-game players: the same three fights for everyone, one attempt a day
Six challenge runs and Hustler difficulty once you've taken the tower
Share your climb and your daily as a card, straight from the game
Fully playable with VoiceOver; built for Dynamic Type and Reduce Motion
Plays offline. No ads, no tracking, no subscriptions.
Play your hand. Run the city.
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