Dicedelve: Dice Roguelike
Dicedelve: Dice Roguelike is made and published by Volkan Emrah Sumer. AppBrain is an independent app data site and isn't affiliated with Volkan Emrah Sumer. The app name, icon, screenshots and description belong to Volkan Emrah Sumer and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- September 15, 2026
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Updates seen on the App Store- Version
- 1.0
- Launched
- September 2026
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Technology
Found in the app by AppBrain- Price
- $2.99
- App size
- 30.3 MB
- Content rating
- Low
Technologies used by Dicedelve: Dice Roguelike
About the app and developer
About Dicedelve: Dice Roguelike
Dicedelve: Dice Roguelike is a games app developed by Volkan Emrah Sumer.
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The app has no ratings yet.
App Information
Dicedelve: Dice Roguelike costs $2.99. The app size is 30.31 MB. The latest version available is 1.0. The last update was on September 15, 2026.
Technical Requirements
The app has a content rating of Low Maturity. The app has been available on the App Store since September 2026.
Developer information for Volkan Emrah Sumer
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Frequently asked questions about Dicedelve: Dice Roguelike
Is Dicedelve: Dice Roguelike free?
No. Dicedelve: Dice Roguelike costs $2.99 on the App Store.
Is Dicedelve: Dice Roguelike still available?
Yes. Dicedelve: Dice Roguelike is on the App Store, and the last update we saw was on September 15, 2026.
How large is Dicedelve: Dice Roguelike?
Dicedelve: Dice Roguelike is 30.31 MB.
Is Dicedelve: Dice Roguelike suitable for children?
App Store gives Dicedelve: Dice Roguelike a low maturity rating, so it is meant for older children and up.
Who made Dicedelve: Dice Roguelike?
Dicedelve: Dice Roguelike was developed by Volkan Emrah Sumer. It is listed in the games category on the App Store.
Store listing
By Volkan Emrah Sumer, from the App StoreDescription by Volkan Emrah Sumer Written by the developer, not by AppBrain. Click to read.
Dicedelve is a dungeon crawler where loot does not hand you stat points — it hands you dice. A hand axe is a d8. A keen kris is a d4 that crits on two faces. What you carry is what you are, and curating that bag is the whole game.
ONE ROLL PER TURN
At the start of your turn you pull dice out of the bag until your slot budget runs out, and they all land at once. That is every die you get — but you may play as many separate hands from them as you like before ending the turn.
COMMIT DICE AS HANDS
Dice are played together, not one at a time. Matching values multiply the whole hand: a pair is ×1.5, three of a kind is ×2, four is ×3. A run of three consecutive values pierces armour outright. Rolling a die's highest face counts double; rolling a 1 kills it for the turn. Small dice do both far more often, which is exactly the trade.
HOLD WHAT YOU NEED
A lone 6 is worth little now. Hold it, and two more 6s next turn is a Three of a Kind. Held dice keep their faces but still cost their slots, so holding thins the hand you draw. Greed has a price.
FOCUS AND SPELLS
Landing a combo earns focus — a plain hand earns none. Spend it to mend your wounds, harden your skin, curse a foe into taking half again as much, or burn the whole room down. Chasing a combo can be worth more than the damage it deals.
FIVE FLOORS DOWN
Forty-five rooms of branching choices: fights, elites, campfires, forges that grind away dead weight or temper a die a size larger, traders, and unknown rooms where you roll a d20 against a difficulty the old-fashioned way. A natural 20 is always a triumph. A natural 1 is always a disaster.
Fourteen foes and five bosses stand between you and the Hollow Crown. Clearing a floor lets you choose what you become: more dice each turn, more health, a new spell, or a steadier grip.
FOUR WAYS TO PLAY
The Warrior carries steady dice and heavy shields. The Rogue throws a fistful of tiny dice that crit constantly and fold under armour. The Mage's arcane hands ignore armour entirely. The Cleric simply refuses to die. Each is a different starting bag and a different way to break the maths.
BOUGHT ONCE, YOURS ENTIRELY
No ads. No in-app purchases. No energy timers, no daily rewards, no account. It works offline and collects no data about you whatsoever. Your delve is saved between rooms, so you can put it down mid-floor and pick it up later.
Plays on iPhone, iPad and Apple TV with one purchase — with a Siri Remote, a game controller, or your thumbs.