DICO: Dice Roguelike is made and published by Yasin Trk. AppBrain is an independent app data site and isn't affiliated with Yasin Trk. The app name, icon, screenshots and description belong to Yasin Trk and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 19, 2026
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Also available on Google Play
Releases
Updates seen on the App Store- Version
- 1.96
- Launched
- October 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 102.8 MB
- Content rating
- Everyone
Technologies used by DICO: Dice Roguelike
About the app and developer
About DICO: Dice Roguelike
DICO: Dice Roguelike is a games app developed by Yasin Trk.
What is the rating of DICO: Dice Roguelike?
DICO: Dice Roguelike has no ratings yet.
Is DICO: Dice Roguelike free?
DICO: Dice Roguelike is free. The app size is 102.77 MB. The latest version available is 1.96. The last update was on October 19, 2026.
What are the requirements for DICO: Dice Roguelike?
The app has a content rating of Everyone. The app has been available on the App Store since October 2026.
Developer information for Yasin Trk
Address:
Frequently asked questions about DICO: Dice Roguelike
Is DICO: Dice Roguelike free?
Yes. DICO: Dice Roguelike is free on the App Store.
Is DICO: Dice Roguelike still available?
Yes. DICO: Dice Roguelike is on the App Store, and the last update we saw was on October 19, 2026.
How large is DICO: Dice Roguelike?
DICO: Dice Roguelike is 102.77 MB.
Is DICO: Dice Roguelike suitable for children?
App Store rates the content of DICO: Dice Roguelike as suitable for everyone.
Who made DICO: Dice Roguelike?
DICO: Dice Roguelike was developed by Yasin Trk. It is listed in the games category on the App Store.
What are the best alternatives to DICO: Dice Roguelike?
People looking at DICO: Dice Roguelike also look at these games apps: Zylovara, Prism Pop: Match 3 Puzzle, Find Pairs!, Snap Tiles: Photo Puzzles, digito. - Number puzzle.
Store listing
By Yasin Trk, from the App StoreDescription by Yasin Trk Written by the developer, not by AppBrain. Click to read.
DICO is a hand-made dice roguelike about matching, multiplying and pushing your luck one throw too far. Every score is counted! Line up groups and straights, chain relics in the right order, and watch a modest handful of dice erupt into a blaze of numbers.
HOW IT PLAYS
- Tap the dice you want to keep, reroll the rest, then score your read.
- Matching faces multiply: a pair of 6s is x6, three 6s is x36. High faces are everything.
- Three throws per trial. Beat the target before you run out.
- Spend a Bend charge to nudge a single die up or down when you are one face short.
BUILD AN ENGINE, NOT A HAND
Between trials a market sells Relics, die materials and one-shot Rituals. Relics resolve LEFT TO RIGHT and you drag them into order yourself - sequencing them is the real decision, the same way it is in a deck-builder. Forge a die into Iron for flat points, Gold for coins, Silver for a safe multiplier, Glass for a bigger one that might shatter, or Obsidian that cannot break.
SEVEN MODES, FIVE STAKES
From a two-die mode where every die spawns its twin, to a seven-die mode that banishes your highest unmatched die on every read. Each mode breaks one rule and asks for a different plan. Five difficulty stakes on top, from the gentle Seer to the merciless Voidseer.
RULE-BREAKING BOSSES
Every third trial is a boss that suspends one law of the game - one hides half your dice until you score, one taxes your winnings, one feeds slowly on groups that grow too large. Beating them is a puzzle, not a coin flip.
SAME SEED, SAME DICE
Runs are seeded. Share a seed and a friend gets the exact dice you got, in the same order - so a better score is a better plan, never luckier rolls.
ALSO INSIDE
- Over 70 relics, companions, materials and bosses to discover, with a gallery that fills in as you find them.
- A living mascot who laughs, sulks and schemes while you play.
- Midnight-indigo art and a hand-made lo-fi soundtrack.
- Ten languages. Plays offline, in one hand, in five-minute sessions.
Ads are optional and always opt-in - you tap a button to watch one, or you never do. Purchases are cosmetics and convenience; scoring power is never for sale.
The dice are waiting.