Eat Bugs is made and published by Scott Slocum. AppBrain is an independent app data site and isn't affiliated with Scott Slocum. The app name, icon, screenshots and description belong to Scott Slocum and are shown as published on the App Store.
AppBrain's verdict
Established- Rating on App Store
- 5.00
- 1 ratings
- Last updated
- October 10, 2024
It doesn't have enough ratings yet to judge what users think.
Rankings
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Releases
Updates seen on the App Store- Version
- 3.1
- Launched
- September 2019
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 45.2 MB
- Content rating
- Everyone
Technologies used by Eat Bugs
About the app and developer
About Eat Bugs
Eat Bugs is a games app developed by Scott Slocum.
User Ratings
Eat Bugs is rated 5.00 out of 5 stars. The rating is based on one rating ratings.
App Information
Eat Bugs is freely available from the App Store. The app size is 45.16 MB. The latest version available is 3.1. The last update was on October 10, 2024.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2019.
Developer information for Scott Slocum
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Frequently asked questions about Eat Bugs
Is Eat Bugs free?
Yes. Eat Bugs is free on the App Store.
Is Eat Bugs still available?
Yes. Eat Bugs is on the App Store, and the last update we saw was on October 10, 2024.
How large is Eat Bugs?
Eat Bugs is 45.16 MB.
Is Eat Bugs suitable for children?
App Store rates the content of Eat Bugs as suitable for everyone.
How do people rate Eat Bugs?
Eat Bugs has one rating of 5.00 stars on the App Store.
Who made Eat Bugs?
Eat Bugs was developed by Scott Slocum. It is listed in the games category on the App Store.
What are the best alternatives to Eat Bugs?
People looking at Eat Bugs also look at these games apps: Drop Block Line Puzzle, Aquatic, Bubble Marbles, Fish Eat Fish: Go Feed to Grow, Pull Master.
Store listing
By Scott Slocum, from the App StoreDescription by Scott Slocum Written by the developer, not by AppBrain. Click to read.
The game has 15 levels. Each level contains 3 puzzles and a bonus puzzle. Levels start out easy and get progressively harder.
Three levels of difficulty, beginner, intermediate, and advanced.
This often requires thinking like this: "hmmmm, if I go this way, I'll score 5 bugs worth 2 points each, which is 10 points. If I go this other way, I'll score 3 bugs worth 3 points each, which is 9 points. So the first choice is better". This teaches and strengthens arithmetic skills, encourages thinking ahead, and rewards those that do with higher scores.
Or the thinking might go like this: "I don't want to think about it, so I'll just go this way". That's fine.
It works for me (I wrote this game). I can make it though the entire game (15 levels, and 60 puzzles) if I give it some thought. Or I can just play, and enjoy myself. I often don't make it all the way to the end, but it's fun anyway.
As levels progress, more bugs are introduced with higher point values. Special bugs come into play in higher levels, like the "x2" bug which doubles your score, or the "Restore" bug which causes all bugs that have previously been eaten to reappear so they can be eaten again.
Worm holes are introduced in level 14. There are always two. When you go though one, you come out the other. This adds a new level of complexity to the game.
Puzzles are randomly generated, so you will never see the same puzzle twice (at least it's highly unlikely). The computer figures out the maximum possible score for each puzzle and your job is to score at least 80% of that number of points. If you don't, you'll have to try again. And trying again costs a ticket.
Each game starts with 5 tickets. Each game also comes with 10 hints which can be used at any time to tell you which direction is the best from your current position. If you run out of hints, you can use a ticket to buy 10 more.