Fluffquake: Stampede is made and published by
KIRILL LEVANOV.
AppBrain is an independent app data site and isn't affiliated with KIRILL LEVANOV.
The app name, icon, screenshots and description belong to KIRILL LEVANOV and are shown as
published on the App Store.
About Fluffquake: Stampede
Fluffquake: Stampede is a games app developed by KIRILL LEVANOV.
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App Information
Fluffquake: Stampede is freely available from the App Store. The app size is 107.31 MB. The latest version available is 0.9.6. The last update was on August 22, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Description by KIRILL LEVANOV(from the App Store)
You're not a shepherd. You're the firecracker.
Toss it into the meadow and lift your finger. The fluffs take it from there: anyone who sees three neighbours bolting bolts too, the same way. A trickle becomes a wave, the wave clips a hive, the hive lets the bees out, the bees wake the wolf — and half the flock is already pouring into the pen while you just watch what you started.
One tap per round. Three firecrackers per attempt. The meadow decides the rest.
HOW IT WORKS
• Panic spreads like gossip: three runners beside you and you're running too • Funnel fences herd the flock into the pen — until the crowd breaks through them • Hives, geysers, buried firecrackers and sleeping wolves each add their own blast • Mud smothers a wave; a geyser hurls panic into the far corner of the field • A gnome jogs across the meadow dropping bonuses — only a runner can grab them
WHAT'S IN IT
• A 999-level campaign that introduces one mechanic at a time, each explained • Three stars per level, at 75%, 80% and 85% of the flock penned • Daily Meadow: the same field for everyone — beat your own yesterday • Sandbox with eleven dials: field size, population, pens, wolves, hives, geysers. Build a meadow and find out what it does • A gallery of meadows and short links to show a friend what you pulled off
STRAIGHT ANSWERS
• The game runs fully offline. Only the ads need a connection • Ads never interrupt a round: an interstitial arrives between rounds, never inside one • A rewarded video grants two more firecrackers — attempts, not power. You cannot buy a win, only another try • No wait timers, no lives that "refill in 20 minutes"
One finger to play. Three screens to learn. A round takes a minute; arguing with yourself about why it came out 92% this time takes as long as you like.
Each subscription will automatically renew 3 days before the expiration date for
the same time period. Subscriptions can be cancelled at any time before the renewal.