Flying Penguin: Quick Math
Flying Penguin: Quick Math is made and published by Jens Somers. AppBrain is an independent app data site and isn't affiliated with Jens Somers. The app name, icon, screenshots and description belong to Jens Somers and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 7, 2026
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Releases
Updates seen on the App Store- Version
- 1.2
- Launched
- August 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 17.0 MB
- Content rating
- Everyone
Technologies used by Flying Penguin: Quick Math
About the app and developer
About Flying Penguin: Quick Math
Flying Penguin: Quick Math is a games app developed by Jens Somers.
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The app has no ratings yet.
App Information
Flying Penguin: Quick Math is freely available from the App Store. The app size is 17.04 MB. The latest version available is 1.2. The last update was on October 7, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Developer information for Jens Somers
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Frequently asked questions about Flying Penguin: Quick Math
Is Flying Penguin: Quick Math free?
Yes. Flying Penguin: Quick Math is free on the App Store.
Is Flying Penguin: Quick Math still available?
Yes. Flying Penguin: Quick Math is on the App Store, and the last update we saw was on October 7, 2026.
How large is Flying Penguin: Quick Math?
Flying Penguin: Quick Math is 17.04 MB.
Is Flying Penguin: Quick Math suitable for children?
App Store rates the content of Flying Penguin: Quick Math as suitable for everyone.
Who made Flying Penguin: Quick Math?
Flying Penguin: Quick Math was developed by Jens Somers. It is listed in the games category on the App Store.
What are the best alternatives to Flying Penguin: Quick Math?
People looking at Flying Penguin: Quick Math also look at these games apps: Pulse Network, Hajiki Coin Duel, Solitaire Suite: Card Games, CipherBreaker: Code Puzzle, Sudøku.
Store listing
By Jens Somers, from the App StoreDescription by Jens Somers Written by the developer, not by AppBrain. Click to read.
You are a flying penguin, and every second a new set of five rings appears ahead of you. Your challenge is to solve the question and fly through the ring with the correct answer.
But stay sharp: the correct answer is not always there. Sometimes the smartest move is to dive into the water and swim underneath all the rings.
LEARN WHILE YOU PLAY
Choose what you want to practise:
• addition
• subtraction
• multiplication
• division
• percentages
• mixed questions
Pick the type of questions you want to practise and choose a level that matches your ability.
FIND THE RIGHT WAY THROUGH
Each new question gives you five rings to choose from.
If one of them shows the correct answer, fly through it. If the correct answer is missing, dive into the water and pass safely underneath.
A wrong choice costs you a life, so look carefully before you make your move.
KNOW THE ANSWER? GO FASTER
Already know the answer?
Tap the correct ring as soon as you spot it and your penguin will speed towards it, flying through at twice the normal speed.
React quickly and you will also earn double points for that answer.
It adds an extra challenge for players who want to combine accurate maths with quick thinking.
CHOOSE YOUR OWN LEVEL
Practise at a difficulty that suits you.
Start with easier calculations and gradually move on to more challenging levels as your maths skills improve.
You decide what to practise and how difficult you want the questions to be.
UNLOCK NEW CHARACTERS
Collect points while you play and use them to unlock new penguin characters.
Keep improving your score, discover new characters, and build your collection as you progress.
FOR DIFFERENT AGES AND ABILITIES
• Ages 5–8: practise addition and subtraction
• Ages 9–11: improve times tables and multiplication
• Ages 12+: work on division, percentages, and mixed questions
Whether you are learning the basics or looking for a faster challenge, Flying Penguin turns maths practice into an active game.
FLY, DIVE, AND IMPROVE
Solve the question, choose the right ring, dive when there is no correct answer, and react quickly to earn double points.
Keep flying, keep practising, unlock new characters, and become faster and more confident at maths.