Get Over It: Brain Teaser
Get Over It: Brain Teaser is made and published by Keven Bauke. AppBrain is an independent app data site and isn't affiliated with Keven Bauke. The app name, icon, screenshots and description belong to Keven Bauke and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- September 19, 2026
Rankings
App Store top chartsApp Store Rankings for Get Over It: Brain Teaser
Competitors
Similar apps and more from Keven BaukeMore from Keven Bauke
Releases
Updates seen on the App Store- Version
- 1.0.0
- Launched
- September 2026
No changelog data
User feedback
Ratings and reviews on the App StoreComments on Get Over It: Brain Teaser for iOS
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Price
- Free
- App size
- 92.9 MB
- Content rating
- Everyone
Technologies used by Get Over It: Brain Teaser
About the app and developer
About Get Over It: Brain Teaser
Get Over It: Brain Teaser is a games app developed by Keven Bauke.
User Ratings
The app has no ratings yet.
App Information
Get Over It: Brain Teaser is freely available from the App Store. The app size is 92.86 MB. The latest version available is 1.0.0. The last update was on September 19, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for Keven Bauke
Address:
Store listing
By Keven Bauke, from the App StoreDescription by Keven Bauke Written by the developer, not by AppBrain. Click to read.
Get Over It is a small isometric memory game: a cube, a gap, and a route you only see for a moment. Every level the gap grows by one tile and the path bends a little further, so your memory always has one more thing to hold.
HOW IT PLAYS
- The path lights up, tile by tile, and plays itself back as a little tune
- It sinks out of sight
- Swipe to roll your cube across from memory
- Step where the path was and it rises under you. Step wrong and down you go
- Tap the cube to jump whatever is sweeping the square you are on
SIX WAYS TO PLAY
Classic Clash - the ladder up. Lives to catch a fall, hints to earn and spend, checkpoints to come back to, and a board that grows teeth the higher you climb.
Pure Play - the same crossing with nothing to catch you and nothing in your way. No lives, no second looks, no hazards. Just the path you were shown.
Tile Rush - one long walk instead of levels. Hearts to reach, hazards to duck, and no far side in sight.
Point Hunt - your cube is a die. It is not only where you land, but which face lands up.
Roll Call - the board asks for a number. Bring it that exact face, or the streak is over.
Guess Quest - the route is never shown. Every other tile stands, the ones between are yours to work out, and ten lives to be wrong with.
WHAT GETS IN THE WAY
Nothing at all, at first. Then one thing at a time: spiked hazards that hover over the route and bob out of reach, tiles that rise and carry you up with them, branches that look like the path and lead nowhere, and a laser sweeping the gap that can only be jumped. Each one arrives with the board to itself, so there is never more than one new thing to learn - and the cube tells you what it is the first time you meet it.
MADE SMALL, ON PURPOSE
No ads. No sign-ups. No energy bars, no daily rewards, no timers counting down while you think. It plays offline, on a plane, in a queue, with one thumb, a keyboard or a game controller.
Light and dark, and it follows your phone. Every shape and every sound in the game is made in code - the tiles, the cube, the little melody the path plays as it appears. Nothing is borrowed and nothing is downloaded.
ONE PURCHASE
Classic Clash is free, all the way up. One purchase unlocks the other five modes and keeps them, for good - no subscription, nothing to renew.
How far can you get before the gap gets the better of you?