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App Store Apps > Games > Board Games > Great PatchWork
Great PatchWork icon

Great PatchWork

by 梦成 李 · Games · Free
On the App Store since August 2025 · Data updated 2026-10-16
App Store

Great PatchWork is made and published by 梦成 李. AppBrain is an independent app data site and isn't affiliated with 梦成 李. The app name, icon, screenshots and description belong to 梦成 李 and are shown as published on the App Store.

AppBrain's verdict

Last updated
August 12, 2025

Rankings

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Releases

Updates seen on the App Store
Version
1.4
Launched
August 2025

No changelog data

User feedback

Ratings and reviews on the App Store

Comments on Great PatchWork for iOS

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Technology

Found in the app by AppBrain
Price
Free
App size
7.35 MB
Content rating
Everyone

Technologies used by Great PatchWork

About the app and developer

About Great PatchWork

Great PatchWork is a games app developed by 梦成 李.

What is the rating of Great PatchWork?

Great PatchWork has no ratings yet.

Is Great PatchWork free?

Great PatchWork is free. The app size is 7.35 MB. The latest version available is 1.4. The last update was on August 12, 2025.

What are the requirements for Great PatchWork?

The app has a content rating of Everyone. The app has been available on the App Store since August 2025.

Developer information for 梦成 李

梦成 李

Address:

Frequently asked questions about Great PatchWork

Is Great PatchWork free?

Yes. Great PatchWork is free on the App Store.

Is Great PatchWork still available?

Yes. Great PatchWork is on the App Store, and the last update we saw was on August 12, 2025.

How large is Great PatchWork?

Great PatchWork is 7.35 MB.

Is Great PatchWork suitable for children?

App Store rates the content of Great PatchWork as suitable for everyone.

Who made Great PatchWork?

Great PatchWork was developed by 梦成 李. It is listed in the games category on the App Store.

What are the best alternatives to Great PatchWork?

People looking at Great PatchWork also look at these games apps: Blither, zipnzag, Detective Club Buddy, Latrones Online, Divine-Light.

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Store listing

By 梦成 李, from the App Store
Great PatchWork Screenshot 1 of 3
Great PatchWork Screenshot 2 of 3
Great PatchWork Screenshot 3 of 3
Screenshots by 梦成 李, from the the App Store listing
Description by 梦成 李 Written by the developer, not by AppBrain. Click to read.
Core Selling Points
Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space
Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals
Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns
Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making
High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game
Target Audience
Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions
Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay
Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension
Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch
Game Time and Player Count
Number of players: Best for 2 players (supports local hot seat/AI battles)
Duration: Each game lasts about 15–25 minutes
Age: 8+ (better with parental guidance)
Basic Rules Overview (Simplified)
Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy
Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions
Action Choices:
Purchase pieces: Pay the button cost, acquire pieces, and place them immediately
Advance to gain buttons: Jump ahead of the opponent and collect track income
Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key
Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome
Standard Process (Getting Started Guide)

Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement"
Decide to purchase and place (or choose to advance for buttons)
Place on your personal board, aiming for "high coverage + few gaps + future placement space"
Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player
The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end

Recommended Use Cases
Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness
Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into
Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience
Commuting and fragmented time: Short games that can be paused and resumed at any time
Modes and Experience
Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere
Beginner-friendly: Built-in rule explanations and process guidance
Review value: Compare differences in scoring based on different "economic paths/layout paths/time control"

Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games
Official page on the App Store
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