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App Store Apps > Games > Board Games > Hex for iPad
Hex for iPad icon

Hex for iPad

by Luigi Fonti · Games · $0.99
On the App Store since April 2013 · Data updated 2026-10-29
App Store

Hex for iPad is made and published by Luigi Fonti. AppBrain is an independent app data site and isn't affiliated with Luigi Fonti. The app name, icon, screenshots and description belong to Luigi Fonti and are shown as published on the App Store.

AppBrain's verdict

Established
Rating on App Store
3.00
2 ratings
Last updated
September 30, 2026

It doesn't have enough ratings yet to judge what users think.

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Releases

Updates seen on the App Store
Version
4
Launched
April 2013

No changelog data

User feedback

Ratings and reviews on the App Store

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Technology

Found in the app by AppBrain
Price
$0.99
App size
604.0 KB
Content rating
Everyone

Technologies used by Hex for iPad

About the app and developer

About Hex for iPad

Hex for iPad is a games app developed by Luigi Fonti.

User Ratings

Hex for iPad is rated 3.00 out of 5 stars. The rating is based on 2 ratings.

App Information

Hex for iPad costs $0.99. The app size is 604.00 kB. The latest version available is 4. The last update was on September 30, 2026.

Technical Requirements

The app has a content rating of Everyone. The app has been available on the App Store since April 2013.

Developer information for Luigi Fonti

Luigi Fonti

Address:

Share Hex for iPad

Store listing

By Luigi Fonti, from the App Store
Description by Luigi Fonti Written by the developer, not by AppBrain. Click to read.
Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14×14 as the optimal size.

History

The game was invented by the Danish mathematician Piet Hein, who introduced it in 1942 at the Niels Bohr Institute. It was independently re-invented in 1947 by the mathematician John Nash at Princeton University. Hex is an abstract strategy game that belongs to the general category of "connection" games.

Rules

Each player has an allocated color, Red and Blue being conventional. Players take turns placing a stone of their color on a single cell within the overall playing board. The goal is to form a connected path of your stones linking the opposing sides of the board marked by your color, before your opponent connects his or her sides in a similar fashion. The first player to complete his or her connection wins the game. The four corner hexagons each belong to both adjacent sides.

The turn of each player is shown by a red or blue disc on a side of the board game.
The player must touch a cell to fill it with his own color. After that, he can cancel his last move using the 'Undo' button, and redo a different move. When the move is done, the turn comes of the opponent player.

John Nash proved in 1952 that a game of Hex cannot end in a tie, and that for a symmetric board there exists a winning strategy for the player who makes the first move (by the strategy-stealing argument). However, the argument is non-constructive: it only shows the existence of a winning strategy, without describing it explicitly. Finding an explicit strategy has been the main subject of research since then.
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