Hold the Line Push is made and published by TALAT CANGA. AppBrain is an independent app data site and isn't affiliated with TALAT CANGA. The app name, icon, screenshots and description belong to TALAT CANGA and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- February 12, 2026
Competitors
Similar apps and more from TALAT CANGAMore from TALAT CANGA
Releases
Updates seen on the App Store- Version
- 1.1
- Launched
- February 2026
No changelog data
User feedback
Ratings and reviews on the App StoreComments on Hold the Line Push for iOS
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 93.6 MB
- Content rating
- Everyone
Technologies used by Hold the Line Push
About the app and developer
About Hold the Line Push
Hold the Line Push was a games app developed by TALAT CANGA. It was removed from the App Store Aug 9, 2026.
User Ratings
The app had no ratings.
App Information
Hold the Line Push was free. The app size was 93.56 MB. The last available version was 1.1. The last update was on February 12, 2026.
Technical Requirements
The app had a content rating of Everyone. The app had been available on the App Store since February 2026.
Developer information for TALAT CANGA
Address:
Frequently asked questions about Hold the Line Push
Is Hold the Line Push free?
Yes. Hold the Line Push was free on the App Store.
Is Hold the Line Push still available?
No. Hold the Line Push was removed from the App Store. We last saw it there Aug 9, 2026.
How large is Hold the Line Push?
Hold the Line Push is 93.56 MB.
Is Hold the Line Push suitable for children?
App Store rates the content of Hold the Line Push as suitable for everyone.
Who made Hold the Line Push?
Hold the Line Push was developed by TALAT CANGA. It was listed in the games category on the App Store.
Store listing
By TALAT CANGA, from the App StoreDescription by TALAT CANGA Written by the developer, not by AppBrain. Click to read.
Your goal is to help a character make it through a brief but dangerous situation. Each stage presents different hazards, and your action determines whether the character stays safe or gets hurt.
Once you make your move, the moment unfolds. If the character remains unharmed for a few seconds, you succeed. If they come into contact with a threat, the attempt ends and you can try again with a new approach.
The experience is built around simple interaction and short, focused challenges. Each level asks you to observe, think, and act with care. There is no rush — just a need to make the right decision at the right time.
As you progress, situations become more unpredictable. What worked before might not work again. Paying attention to how each setup behaves is the key to success.