MagicBox Learning
MagicBox Learning is made and published by Magic Software Private Limited. AppBrain is an independent app data site and isn't affiliated with Magic Software Private Limited. The app name, icon, screenshots and description belong to Magic Software Private Limited and are shown as published on the App Store.
AppBrain's verdict
Established- Rating on App Store
- 5.00
- 5 ratings
- Last updated
- September 18, 2026
It doesn't have enough ratings yet to judge what users think.
Rankings
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Competitors
Similar apps and more from Magic Software Private LimitedAlternatives to MagicBox Learning
More from Magic Software Private Limited
Releases
Updates seen on the App Store- Version
- 3.4.0
- Launched
- October 2013
No changelog data
User feedback
Ratings and reviews on the App StoreComments on MagicBox Learning for iOS
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 136.3 MB
- Content rating
- Everyone
Technologies used by MagicBox Learning
About the app and developer
About MagicBox Learning
MagicBox Learning is an education app developed by Magic Software Private Limited.
What is the rating of MagicBox Learning?
MagicBox Learning is rated 5.00 out of 5 stars, based on 5 ratings.
Is MagicBox Learning free?
MagicBox Learning is free. The app size is 136.31 MB. The latest version available is 3.4.0. The last update was on September 18, 2026.
What are the requirements for MagicBox Learning?
The app has a content rating of Everyone. The app has been available on the App Store since October 2013.
Developer information for Magic Software Private Limited
Magic Software Private Limited
Address:
Store listing
By Magic Software Private Limited, from the App StoreDescription by Magic Software Private Limited Written by the developer, not by AppBrain. Click to read.
publishers to take their business mobile and differentiate themselves in the market - efficiently and effectively. Using
MagicBox publishers can securely package, sell, manage, and distribute their digital products to schools, parents, teachers, and students. eBooks, apps, games, interactivities, and online courses can be consumed anytime, anywhere on tablets, smartphones, and desktops, either online or offline.