MiniCastle is made and published by Son Tran. AppBrain is an independent app data site and isn't affiliated with Son Tran. The app name, icon, screenshots and description belong to Son Tran and are shown as published on the App Store.
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- Last updated
- September 16, 2026
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Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- September 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 71.6 MB
- Content rating
- Everyone
Technologies used by MiniCastle
About the app and developer
About MiniCastle
MiniCastle is a games app developed by Son Tran.
What is the rating of MiniCastle?
MiniCastle has no ratings yet.
Is MiniCastle free?
MiniCastle is free. The app size is 71.55 MB. The latest version available is 1.0. The last update was on September 16, 2026.
What are the requirements for MiniCastle?
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for Son Tran
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Store listing
By Son Tran, from the App StoreScreenshots by Son Tran, from the the App Store listing
Description by Son Tran Written by the developer, not by AppBrain. Click to read.
Your kingdom sits in the middle of goblin country. Every night they come. Every day you get 45 seconds to prepare.
ONE CHOICE, TWENTY TIMES OVER
Mini Castle is a castle-defense game with a stripped-down RTS economy, built around a single pressure: your people are both workers and soldiers. Send them to chop wood, mine gold and herd sheep, and your stores fill while your walls empty. Keep them holding spears, and the walls hold, but next wave you cannot afford a single new recruit.
THE LOOP
DAY (45 seconds): gather, build, train
NIGHT: goblins pour in from the map edge
EDICT: draw three, keep one
Survive 20 waves. If the castle falls, you lose.
THREE RESOURCES, THREE RHYTHMS
- Gold: finite mines; once dug out, it's gone
- Wood: trees regrow, so it rewards steady harvesting
- Meat: sheep breed on their own; the longer you wait, the more you get
POPULATION IS A HARD CEILING
Houses set your troop cap. Go over it and your whole army is Exhausted: 25% less damage and movement speed. More troops means more houses, and that wood was going to be a watchtower.
GOBLINS PUSH ON THREE DIFFERENT AXES
- Torch goblins: many and tough, they demand raw damage
- Bomb goblins: they dive into your crowd, forcing you to spread out
- Barrel goblins: they shell you from range, forcing you to clear the back line
Four tiers, colour-coded: Red, Blue, Yellow, Purple. From wave 2 on, every enemy band is led by a Chieftain, half again as big, and it heals the goblins around it.
24 EDICTS, NO TWO RUNS ALIKE
After each wave you draw three random edicts and keep one.
RAZE THE GOBLIN CAMPS
Camps sit scattered across the map. Destroy one and every later wave is 12% weaker, stacking. But marching out to raze a camp means leaving home undefended.
21 MAPS, EACH ASKS A DIFFERENT QUESTION
Plains, highlands, desert, archipelago, marsh and coast. The terrain decides where the enemy enters and where your towers belong. Win a map to unlock the next.
3 DIFFICULTIES
Apprentice Lord, Lord, War King
FULLY OFFLINE
- No ads
- No in-app purchases
- No data collected
- No internet connection needed
- Seven languages: English, Vietnamese, Spanish, French, Simplified Chinese, Japanese and Korean
Touch-first controls: tap to select, drag a box for multiple units, double-tap to grab every unit of that type on screen.
Art from the Tiny Swords pack by Pixel Frog.
ONE CHOICE, TWENTY TIMES OVER
Mini Castle is a castle-defense game with a stripped-down RTS economy, built around a single pressure: your people are both workers and soldiers. Send them to chop wood, mine gold and herd sheep, and your stores fill while your walls empty. Keep them holding spears, and the walls hold, but next wave you cannot afford a single new recruit.
THE LOOP
DAY (45 seconds): gather, build, train
NIGHT: goblins pour in from the map edge
EDICT: draw three, keep one
Survive 20 waves. If the castle falls, you lose.
THREE RESOURCES, THREE RHYTHMS
- Gold: finite mines; once dug out, it's gone
- Wood: trees regrow, so it rewards steady harvesting
- Meat: sheep breed on their own; the longer you wait, the more you get
POPULATION IS A HARD CEILING
Houses set your troop cap. Go over it and your whole army is Exhausted: 25% less damage and movement speed. More troops means more houses, and that wood was going to be a watchtower.
GOBLINS PUSH ON THREE DIFFERENT AXES
- Torch goblins: many and tough, they demand raw damage
- Bomb goblins: they dive into your crowd, forcing you to spread out
- Barrel goblins: they shell you from range, forcing you to clear the back line
Four tiers, colour-coded: Red, Blue, Yellow, Purple. From wave 2 on, every enemy band is led by a Chieftain, half again as big, and it heals the goblins around it.
24 EDICTS, NO TWO RUNS ALIKE
After each wave you draw three random edicts and keep one.
RAZE THE GOBLIN CAMPS
Camps sit scattered across the map. Destroy one and every later wave is 12% weaker, stacking. But marching out to raze a camp means leaving home undefended.
21 MAPS, EACH ASKS A DIFFERENT QUESTION
Plains, highlands, desert, archipelago, marsh and coast. The terrain decides where the enemy enters and where your towers belong. Win a map to unlock the next.
3 DIFFICULTIES
Apprentice Lord, Lord, War King
FULLY OFFLINE
- No ads
- No in-app purchases
- No data collected
- No internet connection needed
- Seven languages: English, Vietnamese, Spanish, French, Simplified Chinese, Japanese and Korean
Touch-first controls: tap to select, drag a box for multiple units, double-tap to grab every unit of that type on screen.
Art from the Tiny Swords pack by Pixel Frog.