MiniCity: Pixel City Builder
MiniCity: Pixel City Builder is made and published by shuya fukai. AppBrain is an independent app data site and isn't affiliated with shuya fukai. The app name, icon, screenshots and description belong to shuya fukai and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 13, 2026
Rankings
App Store top chartsApp Store Rankings for MiniCity: Pixel City Builder
Competitors
Similar apps and more from shuya fukaiAlternatives to MiniCity: Pixel City Builder
More from shuya fukai
Releases
Updates seen on the App Store- Version
- 1.8.2
- Launched
- August 2026
No changelog data
User feedback
Ratings and reviews on the App StoreComments on MiniCity: Pixel City Builder for iOS
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Price
- Free
- App size
- 7.53 MB
- Content rating
- Everyone
Technologies used by MiniCity: Pixel City Builder
About the app and developer
About MiniCity: Pixel City Builder
MiniCity: Pixel City Builder is a games app developed by shuya fukai.
User Ratings
The app has no ratings yet.
App Information
MiniCity: Pixel City Builder is freely available from the App Store. The app size is 7.53 MB. The latest version available is 1.8.2. The last update was on October 13, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Developer information for shuya fukai
Address:
Frequently asked questions about MiniCity: Pixel City Builder
Is MiniCity: Pixel City Builder free?
Yes. MiniCity: Pixel City Builder is free on the App Store.
Is MiniCity: Pixel City Builder still available?
Yes. MiniCity: Pixel City Builder is on the App Store, and the last update we saw was on October 13, 2026.
How large is MiniCity: Pixel City Builder?
MiniCity: Pixel City Builder is 7.53 MB.
Is MiniCity: Pixel City Builder suitable for children?
App Store rates the content of MiniCity: Pixel City Builder as suitable for everyone.
Who made MiniCity: Pixel City Builder?
MiniCity: Pixel City Builder was developed by shuya fukai. It is listed in the games category on the App Store.
What are the best alternatives to MiniCity: Pixel City Builder?
People looking at MiniCity: Pixel City Builder also look at these games apps: TramCity, 私鉄王国, Voyarail: Rail Tycoon, ぽちぽち大家, まちの自販機 - 放置で稼ぐ経営シミュレーション.
Store listing
By shuya fukai, from the App StoreDescription by shuya fukai Written by the developer, not by AppBrain. Click to read.
Place zones, run power, let time move. The city grows on its own. But factory smoke stops houses from growing, and crowded roads pull land value down. In the same 50 years, one player ends with 10,000 people and another with 100,000. The difference is where they built.
■ 50 years. How far?
Choose 50, 100 or 200 years when you start. When the last year ends, time stops and a report card shows population, funds, top building level and achievements. Your population goes to the Game Center leaderboard, so you can see where you stand in the world. The report card becomes a single picture with a bird's-eye view of your whole city, ready to post. Prefer no pressure? "No limit" is there too.
■ Only thirteen things to place
Roads, avenues, rail, stations, power lines, parks, big parks, residential, commercial and industrial zones, power plants, police and fire stations. Decide where they go, then watch the city move.
■ What happens inside the city
• If houses never get bigger, there is usually smoke nearby. Pollution drags land value down, and big buildings won't rise on cheap land
• Parks absorb smoke, police stations cut crime, and value comes back
• Zones grow through ten levels. Each level stands taller, ending in high-rise towers with blinking lights
• Residents follow roads to work. Busy roads fill with cars, and land next to them loses value
• Link stations by rail and residents commute by train. The roads in between empty out, and land around stations gains value
• Avenues raise the value of land along them, but cost more to build and to maintain every year
• Power plants have limited capacity. As the city spreads, you will run short
■ Read the numbers on the map
Tap a tile with Inspect to see its land value, pollution, crime, fire risk, traffic, population and activity. Tap a row and that value is painted across the whole city. You see at a glance where it hurts.
■ Collect achievements
83 of them. Not just population and money goals, but ones that ask how you built: "3,000 people with peak pollution under 40", for example. Sign in to Game Center and they are kept there too.
■ Terrain
Rivers, lakes and forests are generated for every city. Look at a few candidates before you start and pick the one you like. Water and forest raise land value, so where you put the city is your first real decision.
■ About the art
There are no image assets. Every pixel is drawn from code. The moment a zone grows a level, that spot flashes.
■ Controls
• Everything works with one finger: panning, drawing roads, zooming
• Roads are not final until you confirm. Went too far? Trace back without lifting your finger
• Autosave. Close the app and pick up where you left off
■ Price and ads
The game is free. No sign-up, no login. Ads appear in menus like achievements and budget, in a banner under the tools on the city view, and between play sessions. A one-time "Remove Ads" purchase turns them off for good.
Fifty years. How big will your city be?