Mouse&Gaze Game
Mouse&Gaze Game is made and published by AKIHIRO SUZUKI. AppBrain is an independent app data site and isn't affiliated with AKIHIRO SUZUKI. The app name, icon, screenshots and description belong to AKIHIRO SUZUKI and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- August 8, 2026
Rankings
App Store top chartsApp Store Rankings for Mouse&Gaze Game
Competitors
Similar apps and more from AKIHIRO SUZUKIAlternatives to Mouse&Gaze Game
More from AKIHIRO SUZUKI
Releases
Updates seen on the App Store- Version
- 2.1.1
- Launched
- September 2024
No changelog data
User feedback
Ratings and reviews on the App StoreComments on Mouse&Gaze Game for iOS
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Price
- $7.99
- App size
- 10.6 MB
- Content rating
- Everyone
Technologies used by Mouse&Gaze Game
About the app and developer
About Mouse&Gaze Game
Mouse&Gaze Game is an education app developed by AKIHIRO SUZUKI.
User Ratings
The app has no ratings yet.
App Information
Mouse&Gaze Game costs $7.99. The app size is 10.61 MB. The latest version available is 2.1.1. The last update was on August 8, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2024.
Developer information for AKIHIRO SUZUKI
Address:
Store listing
By AKIHIRO SUZUKI, from the App StoreDescription by AKIHIRO SUZUKI Written by the developer, not by AppBrain. Click to read.
Please use this game for practicing iPad operations with pointing devices.
[Supported devices]
The following input devices are supported.
- Mouse
- Trackball
- Touch pad
- Eye tracker
Of course, touch operation is also possible.
[Eye tracking]
We are particularly focused on eye tracker support, and have verified operation with third-party eye trackers and standard iPad OS eye tracking operations.
Multiple options are available for the decision-making operations required for games, and settings can be changed to suit the user's environment.
- Left mouse click
- Keyboard key input
- External switch
- Dwell controll
In addition, some games (Drive, Sticker) have a function to display a heat map of the pointer's path after the game is over.
This is useful for understanding where on the screen you can easily direct your gaze.
[Game 1: Eraser]
The hidden picture will appear only where the pointer passes through.
In this game, you move the pointer to remove the “black” on the screen.
This is the only game that does not require a “decision operation” and can be played by simply moving the pointer.
[Game 2: Photos]
You flip through photos like in a slideshow.
[Game 3: Hello]
A shadow appears somewhere in one of the many windows.
Move the pointer before the shadow disappears, and use the “decision operation” to discover the shadow's true identity.
[Game 4: Drive]
A picture of a vehicle runs along a predetermined route.
Use the pointer and “decision operation” to move the vehicle to the next location.
If you want to play only with the external switches, you can advance the vehicle by pressing the switches at the right time.
[Game 5: Sticker]
Move the pictures that appear one by one to the location of the same picture.
This game is like a matching challenge.
[Game 6: Demon Buster]
A game where you hit the demon with the ball.
Play by touching the screen or pressing the switch at the right time.
[Game 7: Scan]
This is a bonus game that does not use the pointer.
You can practice the scanning operation required with the iPad's switch control.
Each game can be played immediately after installation, or you can edit the game data and create new ones, such as changing to your original illustrations.
◯The illustrations in the game were provided by the NPO Droplet Project (https://droptalk.net).
◯The sound effects in the game are from Otologic (https://otologic.jp).
◯The illustrations and sound effects of the "Demon Buster" game were provided by Mr. Yoshimura (a special needs school teacher), the developer of the original version of this game (made with Adobe Flash).