NachtLander is made and published by Stuart Woolley. AppBrain is an independent app data site and isn't affiliated with Stuart Woolley. The app name, icon, screenshots and description belong to Stuart Woolley and are shown as published on the App Store.
AppBrain's verdict
- Best rank
- #44
- Top Paid, Italy
- Last updated
- March 12, 2026
Rankings
App Store top charts- Highest rank
- #44
- Chart
- Top Paid
- Strategy Games
- Country
- Italy
Competitors
Similar apps and more from Stuart WoolleyMore from Stuart Woolley
Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- March 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- $0.99
- App size
- 2.16 MB
- Content rating
- Everyone
Technologies used by NachtLander
About the app and developer
About NachtLander
NachtLander is a games app developed by Stuart Woolley.
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The app has no ratings yet.
App Information
NachtLander costs $0.99. The app size is 2.16 MB. The latest version available is 1.0. The last update was on March 12, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since March 2026.
Developer information for Stuart Woolley
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Store listing
By Stuart Woolley, from the App StoreScreenshots by Stuart Woolley, from the the App Store listing
Description by Stuart Woolley Written by the developer, not by AppBrain. Click to read.
NachtLander
Land a spacecraft using nothing but a retro-rocket and your instincts.
Based on the 1969 Lunar Lander by Jim Storer — one of the first computer games ever written — NachtLander faithfully recreates the original physics in a modern phosphor-glow interface inspired by vintage CRT terminals.
The on-board computer has failed. You control only the burn rate: how hard to fire the retro-rocket each turn. Burn too little and you slam into the surface. Burn too much and you run out of fuel, drifting into free fall with no way to stop. Every turn is a commitment. There is no undo.
THE CROSSOVER MECHANIC
At full mass, even maximum thrust cannot overcome gravity. You must burn fuel to lose weight until you reach the crossover point — where thrust finally exceeds gravity and braking becomes possible. Judge the window correctly and you land. Misjudge it and you become a crater.
10 CELESTIAL BODIES
Each destination is a hand-tuned physics puzzle with distinct gravity, fuel budget, and landing thresholds:
Moon — The original 1969 descent. Gentle and forgiving.
Phobos — 1500 lbs of fuel. No crossover. Every pound counts.
Enceladus — Easy to survive. Nearly impossible to land well.
Ceres — Low gravity, tight thresholds. Steady hands only.
Europa — Balanced challenge. Learn the crossover mechanic.
Ganymede — 30+ turn descent. Strategy over reflexes.
Mars — Strong gravity, scarce fuel. Efficiency is survival.
Mercury — High entry velocity. No time to think.
Io — 7 turns. Volcanic gravity. Pure instinct.
Titan — Extreme gravity. Narrow margins. The ultimate test.
MISSION RATING
Every landing earns a score based on impact velocity, fuel efficiency, and destination difficulty. Moon at 1.0x. Titan at 3.0x. Chase the S rating — if the physics will let you.
PHOSPHOR TERMINAL AESTHETIC
Every element — gauges, oscilloscope trace, status log, typewriter text — is rendered in the style of a 1970s vector display. Choose from three phosphor themes: Amber, Green, or White. CRT bloom, scan lines, and blinking warnings complete the illusion.
FEATURES
Authentic Storer/Ahl physics engine — 10 sub-steps per turn, exactly as written in 1969
Real-time descent oscilloscope with burn intensity markers and crash debris animation
Segmented gauge cluster with chevron delta indicators for altitude, velocity, and fuel
Mission rating system — landing precision x fuel efficiency x difficulty multiplier
Free-fall impact predictor and fuel remaining estimate
Velocity display in imperial (ft/s) or metric (m/s)
Typewriter-animated mission log
Full mission reference card with body parameters and landing classifications
Retro sound design: burn rumble, fuel warnings, proximity alerts, landing chords
No ads. No in-app purchases. No network access. Just you and gravity.
HERITAGE
The original Lunar Lander was written by Jim Storer in 1969 on an HP calculator, then popularised by David Ahl in BASIC Computer Games (1978). It is one of the foundational programs in computing history. NachtLander preserves that legacy — same equations, same tension, same satisfaction — wrapped in the warm glow of a phosphor screen.
Part of the Nacht Suite.
Land a spacecraft using nothing but a retro-rocket and your instincts.
Based on the 1969 Lunar Lander by Jim Storer — one of the first computer games ever written — NachtLander faithfully recreates the original physics in a modern phosphor-glow interface inspired by vintage CRT terminals.
The on-board computer has failed. You control only the burn rate: how hard to fire the retro-rocket each turn. Burn too little and you slam into the surface. Burn too much and you run out of fuel, drifting into free fall with no way to stop. Every turn is a commitment. There is no undo.
THE CROSSOVER MECHANIC
At full mass, even maximum thrust cannot overcome gravity. You must burn fuel to lose weight until you reach the crossover point — where thrust finally exceeds gravity and braking becomes possible. Judge the window correctly and you land. Misjudge it and you become a crater.
10 CELESTIAL BODIES
Each destination is a hand-tuned physics puzzle with distinct gravity, fuel budget, and landing thresholds:
Moon — The original 1969 descent. Gentle and forgiving.
Phobos — 1500 lbs of fuel. No crossover. Every pound counts.
Enceladus — Easy to survive. Nearly impossible to land well.
Ceres — Low gravity, tight thresholds. Steady hands only.
Europa — Balanced challenge. Learn the crossover mechanic.
Ganymede — 30+ turn descent. Strategy over reflexes.
Mars — Strong gravity, scarce fuel. Efficiency is survival.
Mercury — High entry velocity. No time to think.
Io — 7 turns. Volcanic gravity. Pure instinct.
Titan — Extreme gravity. Narrow margins. The ultimate test.
MISSION RATING
Every landing earns a score based on impact velocity, fuel efficiency, and destination difficulty. Moon at 1.0x. Titan at 3.0x. Chase the S rating — if the physics will let you.
PHOSPHOR TERMINAL AESTHETIC
Every element — gauges, oscilloscope trace, status log, typewriter text — is rendered in the style of a 1970s vector display. Choose from three phosphor themes: Amber, Green, or White. CRT bloom, scan lines, and blinking warnings complete the illusion.
FEATURES
Authentic Storer/Ahl physics engine — 10 sub-steps per turn, exactly as written in 1969
Real-time descent oscilloscope with burn intensity markers and crash debris animation
Segmented gauge cluster with chevron delta indicators for altitude, velocity, and fuel
Mission rating system — landing precision x fuel efficiency x difficulty multiplier
Free-fall impact predictor and fuel remaining estimate
Velocity display in imperial (ft/s) or metric (m/s)
Typewriter-animated mission log
Full mission reference card with body parameters and landing classifications
Retro sound design: burn rumble, fuel warnings, proximity alerts, landing chords
No ads. No in-app purchases. No network access. Just you and gravity.
HERITAGE
The original Lunar Lander was written by Jim Storer in 1969 on an HP calculator, then popularised by David Ahl in BASIC Computer Games (1978). It is one of the foundational programs in computing history. NachtLander preserves that legacy — same equations, same tension, same satisfaction — wrapped in the warm glow of a phosphor screen.
Part of the Nacht Suite.