Neverstill is made and published by Furkan Donmez. AppBrain is an independent app data site and isn't affiliated with Furkan Donmez. The app name, icon, screenshots and description belong to Furkan Donmez and are shown as published on the App Store.
AppBrain's verdict
New- Rating on App Store
- 3.00
- 2 ratings
- Last updated
- September 28, 2026
Neverstill came out 52 days ago. It doesn't have enough ratings yet to judge what users think.
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Releases
Updates seen on the App Store- Version
- 1.5.2
- Launched
- September 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 40.5 MB
- Content rating
- Medium
Technologies used by Neverstill
About the app and developer
About Neverstill
Neverstill is a games app developed by Furkan Donmez.
User Ratings
Neverstill is rated 3.00 out of 5 stars. The rating is based on 2 ratings.
App Information
Neverstill is freely available from the App Store. The app size is 40.54 MB. The latest version available is 1.5.2. The last update was on September 28, 2026.
Technical Requirements
The app has a content rating of Medium Maturity. The app has been available on the App Store since September 2026.
Developer information for Furkan Donmez
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Store listing
By Furkan Donmez, from the App StoreDescription by Furkan Donmez Written by the developer, not by AppBrain. Click to read.
The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time.
Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations.
TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose.
THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both.
THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else.
THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for.
THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages.
WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale.
The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.