A roguelike shooter built for mobile. Drag with one hand to move; your weapon auto-aims — you focus on dodging, positioning, and knowing when to retreat.
[Features]
500 waves · 10-Act campaign From the W1 sparrows to the W500 endgame, every Act brings new bosses, biomes, and enemy mixes — 14 enemy types + 13 bosses (9 Act bosses + 4 commanders).
27-node skill tree · 6 independent branches Economy / Ranged / Explosion / Melee / Survival / Speed. Each node has 6 ranks (Iron → Bronze → Silver → Gold → Diamond → Rainbow). Build your own playstyle.
4 hidden build paths - Lightning Hunter (R+P maxed) → Twin SMG + permanent +20% crit - Iron Wall (M+S maxed) → Rune Greatshield + ignore one lethal hit per wave - Munitions Engineer (G+E maxed) → Gold Bomb (damage = gold × 0.5) + 30% bonus kill gold - Potato God (T6 maxed) → +30% to all stats
55 collectable skins 24 themes across 6 tiers: starter foods, advanced foods, meme faces, animal costumes, professions, ultimate rare. Earn 1 Star per level — permanent unlocks kept across runs.
Boss prep system Before every Act boss, choose: pay gold for a king shield, OR empty your wallet for a legendary weapon + free shield.
16 weapons · each with its own playstyle Pistol, SMG, shotgun, sniper, throwing knife, longsword, rocket, railgun, flamethrower, chain lightning, homing missile, boomerang, holy cannon...
[Why play?]
- True one-hand gameplay — commute, lunch break, before bed. - Pure technical depth — positioning + build + skill tree path decide everything. - Death is not the end — continue from the previous Act. - Collection goals — 55 skins waiting to be unlocked.
[About in-app purchases]
All paid content is purely cosmetic. Stars only buy skins; they do not affect combat. Free players can unlock everything over time.
Each subscription will automatically renew 3 days before the expiration date for
the same time period. Subscriptions can be cancelled at any time before the renewal.