ReflexRealm
ReflexRealm is made and published by Thomas Enevoldsen. AppBrain is an independent app data site and isn't affiliated with Thomas Enevoldsen. The app name, icon, screenshots and description belong to Thomas Enevoldsen and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- September 30, 2025
Rankings
App Store top chartsApp Store Rankings for ReflexRealm
Competitors
Similar apps and more from Thomas EnevoldsenMore from Thomas Enevoldsen
Releases
Updates seen on the App Store- Version
- 1.02
- Launched
- September 2025
No changelog data
User feedback
Ratings and reviews on the App StoreComments on ReflexRealm for iOS
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Price
- Free
- App size
- 6.71 MB
- Content rating
- Everyone
Technologies used by ReflexRealm
About the app and developer
About ReflexRealm
ReflexRealm is a games app developed by Thomas Enevoldsen.
User Ratings
The app has no ratings yet.
App Information
ReflexRealm is freely available from the App Store. The app size is 6.71 MB. The latest version available is 1.02. The last update was on September 30, 2025.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2025.
Developer information for Thomas Enevoldsen
Address:
Frequently asked questions about ReflexRealm
Is ReflexRealm free?
Yes. ReflexRealm is free on the App Store.
Is ReflexRealm still available?
Yes. ReflexRealm is on the App Store, and the last update we saw was on September 30, 2025.
How large is ReflexRealm?
ReflexRealm is 6.71 MB.
Is ReflexRealm suitable for children?
App Store rates the content of ReflexRealm as suitable for everyone.
Who made ReflexRealm?
ReflexRealm was developed by Thomas Enevoldsen. It is listed in the games category on the App Store.
Store listing
By Thomas Enevoldsen, from the App StoreDescription by Thomas Enevoldsen Written by the developer, not by AppBrain. Click to read.
Key features
• Quick Play: Start instantly with quick controls for rounds, mode, audio, swipes, and haptics
• Real‑time feedback: success, late, false start, and invalid reaction indicators
• Detailed stats: personal best, session average, streaks, and false start count
• History: browse past sessions, averages, fastest times, and success rates
• Game Center: global and friends leaderboards; celebrate new personal bests
• Modes: Classic, Fun, and Insane to match your focus and challenge level
• Haptics: optional tactile cues for more immersive feedback
• Dark, high‑contrast design for clarity and focus
Game modes
• Classic: Pure visual tap target. No audio or swipes. Best for consistent, comparable measurements.
• Fun: A mix of taps, swipes, and optional audio. Prevents anticipation and keeps you engaged.
• Insane: Shorter delays and unpredictable cues. Demands focus and rapid adaptation.
How to play (3 steps)
1. Get ready: a short countdown primes your focus.
2. Wait for the cue to change (tap target, swipe direction, or audio).
3. React immediately—false starts add a penalty and very short taps are flagged as invalid.
Tips for accuracy
• Hearing and touch are typically faster than vision. Enable audio cues for the most accurate results.
• Avoid false starts—wait for the cue to change.
• Use Classic mode when you want the most comparable results across sessions.
Privacy
• No personal data is required to play.
• Game Center is optional and only used for leaderboards when you sign in
This app is designed for entertainment and training purposes only and is not a medical tool.