RenderPipelineApp is made and published by 潇南 戴. AppBrain is an independent app data site and isn't affiliated with 潇南 戴. The app name, icon, screenshots and description belong to 潇南 戴 and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- February 24, 2024
Rankings
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Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- February 2024
No changelog data
User feedback
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 18.8 MB
- Content rating
- Everyone
Technologies used by RenderPipelineApp
About the app and developer
About RenderPipelineApp
RenderPipelineApp is an education app developed by 潇南 戴.
What is the rating of RenderPipelineApp?
RenderPipelineApp has no ratings yet.
Is RenderPipelineApp free?
RenderPipelineApp is free. The app size is 18.79 MB. The latest version available is 1.0. The last update was on February 24, 2024.
What are the requirements for RenderPipelineApp?
The app has a content rating of Everyone. The app has been available on the App Store since February 2024.
Developer information for 潇南 戴
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Frequently asked questions about RenderPipelineApp
Is RenderPipelineApp free?
Yes. RenderPipelineApp is free on the App Store.
Is RenderPipelineApp still available?
Yes. RenderPipelineApp is on the App Store, and the last update we saw was on February 24, 2024.
How large is RenderPipelineApp?
RenderPipelineApp is 18.79 MB.
Is RenderPipelineApp suitable for children?
App Store rates the content of RenderPipelineApp as suitable for everyone.
Who made RenderPipelineApp?
RenderPipelineApp was developed by 潇南 戴. It is listed in the education category on the App Store.
What are the best alternatives to RenderPipelineApp?
People looking at RenderPipelineApp also look at these education apps: LogicLabCircuit, Base to Base Converter, Smart Logic Simulator, Drawing with Math, Vectors and Planes.
Store listing
By 潇南 戴, from the App StoreDescription by 潇南 戴 Written by the developer, not by AppBrain. Click to read.
Later on, we will extend the theory of 3D rendering to 4D using `ARKit` and take a glimpse into high-dimensional geometry, which can provide you with a brand new experience. Although they may have a novel visual style, their underlying logic remains similar.
I aim to make interactive teaching accessible and memorable by utilizing Swift, `SceneKit`, and `ARKit`.
Hope you have fun here!