Second Language RPG
Second Language RPG is made and published by Sean Smith. AppBrain is an independent app data site and isn't affiliated with Sean Smith. The app name, icon, screenshots and description belong to Sean Smith and are shown as published on the App Store.
AppBrain's verdict
- Rating on App Store
- 4.86
- 7 ratings
- Last updated
- October 7, 2026
It doesn't have enough ratings yet to judge what users think.
Rankings
App Store top chartsApp Store Rankings for Second Language RPG
Competitors
Similar apps and more from Sean SmithAlternatives to Second Language RPG
Releases
Updates seen on the App Store- Version
- 1.0.3
- Launched
- July 2026
No changelog data
User feedback
Ratings and reviews on the App StoreComments on Second Language RPG for iOS
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 105.1 MB
- Content rating
- Medium
Technologies used by Second Language RPG
About the app and developer
About Second Language RPG
Second Language RPG is an education app developed by Sean Smith.
User Ratings
Second Language RPG is rated 4.86 out of 5 stars. The rating is based on 7 ratings.
App Information
Second Language RPG is freely available from the App Store. The app size is 105.06 MB. The latest version available is 1.0.3. The last update was on October 7, 2026.
Technical Requirements
The app has a content rating of Medium Maturity. The app has been available on the App Store since July 2026.
Developer information for Sean Smith
Address:
Frequently asked questions about Second Language RPG
Is Second Language RPG free?
Yes. Second Language RPG is free on the App Store.
Is Second Language RPG still available?
Yes. Second Language RPG is on the App Store, and the last update we saw was on October 7, 2026.
How large is Second Language RPG?
Second Language RPG is 105.06 MB.
Is Second Language RPG suitable for children?
App Store gives Second Language RPG a medium maturity rating, so it is not meant for young children.
How do people rate Second Language RPG?
Second Language RPG scores 4.86 out of 5 stars, from 7 ratings on the App Store.
Who made Second Language RPG?
Second Language RPG was developed by Sean Smith. It is listed in the education category on the App Store.
What are the best alternatives to Second Language RPG?
People looking at Second Language RPG also look at these education apps: Word Fluent, Passage: Learn English Reading, Synapse - Language Learning, Dubara: Translation Practice, Noily: Kids Learn Vietnamese.
Store listing
By Sean Smith, from the App StoreDescription by Sean Smith Written by the developer, not by AppBrain. Click to read.
You arrive in a new land where no one speaks your language. Talk to the locals, solve their problems, and pick up new words in context, the way you learned your first language. You can't beat the game without learning the language.
What's Inside
- 250 vocabulary terms and 1,600 practice sentences
- About 5,000 words of native in-game dialog
- 5–10 hours of quests
- Audio on every line, with slower playback speeds
- Pinyin support for Chinese learners
How It Works
- Learn through adventure, not flashcards. Explore hand-crafted pixel-art worlds, talk to characters, and solve quests that need real understanding.
- Comprehensible input, built in. You meet new words in context you can follow—the way languages are actually acquired.
- Spaced repetition without the homework. Words come back right when you're about to forget them. No decks to build, no scheduling.
- Every skill, in the story. Reading, listening, writing, and speaking challenges are woven into the world.
- Built for real fluency. Thousands of challenges take you from your first words toward real conversations.
What You Can Learn
Learn Spanish, learn Chinese (Mandarin), or learn English today. More languages on the way.
Free to play. No ads. No account needed.
Guiding Philosophy
Second Language is built on decades of second-language-acquisition research—the idea that we acquire a language when we understand messages, not when we memorize rules. Every quest, conversation, and world is designed to give you input you can understand, and a reason to understand it.