ShaderMania is made and published by Markus Moenig. AppBrain is an independent app data site and isn't affiliated with Markus Moenig. The app name, icon, screenshots and description belong to Markus Moenig and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- April 30, 2026
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Releases
Updates seen on the App Store- Version
- 2.0
- Launched
- December 2020
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 24.4 MB
- Content rating
- Everyone
Technologies used by ShaderMania
About the app and developer
About ShaderMania
ShaderMania is an overall app developed by Markus Moenig.
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App Information
ShaderMania is freely available from the App Store. The app size is 24.37 MB. The latest version available is 2.0. The last update was on April 30, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since December 2020.
Developer information for Markus Moenig
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Store listing
By Markus Moenig, from the App StoreDescription by Markus Moenig Written by the developer, not by AppBrain. Click to read.
ShaderMania is a visual Metal shader editor for iPadOS. Write fragment shaders with realtime preview and playback, organize shaders and images as nodes, connect shader inputs, expose parameters as sliders, and export rendered images.
ShaderMania also includes a public shader library with examples and tutorial shaders, including links to explanation videos where available.
ShaderMania is free to use. Optional tips are available if you want to support development.
A physical keyboard is recommended for coding shaders on iPad.
Features
• Live Metal fragment shader editing with realtime preview and playback.
• Visual node graph for shader and image nodes.
• Connect shader nodes to build reusable shader chains.
• Named shader input slots declared directly in shader source code.
• Parameter annotations for sliders and live UI controls.
• Realtime syntax checking, compiler errors, and warnings.
• Render to custom resolutions and export PNG images.
• Undo and redo for common node graph edits.
Shader Library
• Browse public shader examples and tutorial shaders.
• Add shaders from the library to your own projects.
• Upload useful, inspectable shader work to the public library.