Sitrang: Battle for the Throne
Sitrang: Battle for the Throne is made and published by Carlos Vlchez Domnguez. AppBrain is an independent app data site and isn't affiliated with Carlos Vlchez Domnguez. The app name, icon, screenshots and description belong to Carlos Vlchez Domnguez and are shown as published on the App Store.
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- Last updated
- September 5, 2026
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Releases
Updates seen on the App Store- Version
- 1.0.6
- Launched
- September 2022
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 119.0 MB
- Content rating
- Everyone
Technologies used by Sitrang: Battle for the Throne
About the app and developer
About Sitrang: Battle for the Throne
Sitrang: Battle for the Throne is a games app developed by Carlos Vlchez Domnguez.
What is the rating of Sitrang: Battle for the Throne?
Sitrang: Battle for the Throne has no ratings yet.
Is Sitrang: Battle for the Throne free?
Sitrang: Battle for the Throne is free. The app size is 119.00 MB. The latest version available is 1.0.6. The last update was on September 5, 2026.
What are the requirements for Sitrang: Battle for the Throne?
The app has a content rating of Everyone. The app has been available on the App Store since September 2022.
Developer information for Carlos Vlchez Domnguez
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Store listing
By Carlos Vlchez Domnguez, from the App StoreDescription by Carlos Vlchez Domnguez Written by the developer, not by AppBrain. Click to read.
Tiles:
- Mountains: This tile is impassable to all units except Dragons. Ranged units may attack Dragons that are on mountain tiles but they cannot attack through one (except trebuchet). Players may not have more than two contiguous mountains. This prevents mountains from being built into impassible walls.
- Waters: This tile stops a unit’s movement once they enter it. That unit can not be moved next turn and must wait until that turn is passed before it moves again. Trebuchets, Catapults, Crossbowmen can not attack while they are in this tile.
- Forest: A forest tile diminishes a unit’s maximum range by one upon entering it.
- Grass does not hinder or improve any unit’s abilities.
- Fortress is a tile that provides an occupying unit salvation. A unit can only attack an occupied fortress if it is capable of capturing the unit inside. If a unit is occupying a fortress and is attacked and would normally be taken, it is instead left in play and the fortress is ‘ruined’ in it’s stead and the attacking unit is placed on the last tile in it’s path to the fortress. A ruined fortress cannot be used again in this manner. Unoccupied fortress tiles can be occupied by any unit.
The Units:
- Rabble can move one orthogonal space at a time.
- Spearmen can move one orthogonal or diagonal space at a time.
- Crossbowman can move two orthogonal or one diagonal space at a time and can attack in a two orthogonal or one diagonal block radius. Crossbowmen are capable of capturing dragons. Cannot attack through mountains and other tiles.
- Light Horse can move three diagonal spaces at a time.
- Heavy Horse can move three orthogonal spaces at a time.
- Elephant can move three orthogonal or diagonal spaces at a time.
- Catapult can move one orthogonal or diagonal space at a time and can attack in a 3 orthogonal or 2 diagonal block radius. Catapult capable of capturing dragons. Cannot attack through mountains and other tiles.
- Trebuchet can move two orthogonal or one diagonal space at a time and can attack in a 4 orthogonal or 3 diagonal block radius. Trebuchet capable of capturing dragons. Cannot attack through mountains and other tiles.
- Dragon is capable moving any number of squares vertically, horizontally, or diagonally with no penalty. It can roost on mountains, but it cannot attack units that inhabit forests.
- King can capture or be captured by any other unit. It may move one space.