SplitLight: Arcade in the Dark
SplitLight: Arcade in the Dark is made and published by Pavel Gagarin. AppBrain is an independent app data site and isn't affiliated with Pavel Gagarin. The app name, icon, screenshots and description belong to Pavel Gagarin and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 23, 2026
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Releases
Updates seen on the App Store- Version
- 1.2
- Launched
- September 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 2.23 MB
- Content rating
- Everyone
Technologies used by SplitLight: Arcade in the Dark
About the app and developer
About SplitLight: Arcade in the Dark
SplitLight: Arcade in the Dark is a games app developed by Pavel Gagarin.
What is the rating of SplitLight: Arcade in the Dark?
SplitLight: Arcade in the Dark has no ratings yet.
Is SplitLight: Arcade in the Dark free?
SplitLight: Arcade in the Dark is free. The app size is 2.23 MB. The latest version available is 1.2. The last update was on October 23, 2026.
What are the requirements for SplitLight: Arcade in the Dark?
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for Pavel Gagarin
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Frequently asked questions about SplitLight: Arcade in the Dark
Is SplitLight: Arcade in the Dark free?
Yes. SplitLight: Arcade in the Dark is free on the App Store.
Is SplitLight: Arcade in the Dark still available?
Yes. SplitLight: Arcade in the Dark is on the App Store, and the last update we saw was on October 23, 2026.
How large is SplitLight: Arcade in the Dark?
SplitLight: Arcade in the Dark is 2.23 MB.
Is SplitLight: Arcade in the Dark suitable for children?
App Store rates the content of SplitLight: Arcade in the Dark as suitable for everyone.
Who made SplitLight: Arcade in the Dark?
SplitLight: Arcade in the Dark was developed by Pavel Gagarin. It is listed in the games category on the App Store.
What are the best alternatives to SplitLight: Arcade in the Dark?
People looking at SplitLight: Arcade in the Dark also look at these games apps: Market Maze: Dash & Deliver, Happy Inc, Blotpath, Crown Climb: Ragdoll Climber, Wrist Paper Scissors.
Store listing
By Pavel Gagarin, from the App StoreDescription by Pavel Gagarin Written by the developer, not by AppBrain. Click to read.
There is a corridor in the dark, and your beam is what shows the way.
Sweep the light and you see what waits ahead and to the sides — a wall,
a gap, a column.
Two thumbs. The left one moves you, the right one aims the light. The rest
is down to you and your reflexes: dodge the walls, use the pickups.
THREE WAYS TO PLAY
CLASSIC — endless, no upgrades, no mercy. Your record is yours alone.
DAILY — one world a day, the same one for everybody on earth. Same corridor,
same obstacles, one leaderboard — but the streak breaks the moment you skip
a day. A new world at midnight UTC.
ROGUE — the run that keeps something. Metres become a bank, the bank buys a
longer or a wider beam, and every upgrade costs more than the last. Your beam
upgrades stay with you — always.
WHAT THE DARK DOES BACK
Pickups change the beam mid-run: wider, narrower, longer, shorter — and two
that change the world instead, speeding it up or slowing it down.
Glass columns let the light through and kill you anyway. The dimmed strip
behind one is your only warning.
Fog eats the reach of your beam metre by metre; inside it you see less than
you did a second ago.
And every few hundred metres the world turns inside out: black becomes
white, white becomes black.
TWO SCREENS, ONE DARK
SplitLight ships for iPhone and Apple Watch. On the phone you play with two
thumbs; on the watch the Digital Crown is your hand and the beam sweeps on
its own. The watch version is not a companion widget — it is the same game,
rebuilt for a screen the size of a fingertip, and one of the few real
arcade games on the platform.
BUILT SMALL ON PURPOSE
Two colours. No text on the field. No tutorial — the first run is the
tutorial.
No ads. No subscription. No timers, no energy, no accounts, nothing to
watch and nothing to wait for. The game does not collect your data — there
is no analytics SDK inside, and your progress lives on your device.
Free the whole way through: classic, daily and rogue, all of it, from the
first metre to the last. One optional purchase unlocks endless beam
upgrades past the fifth level in rogue — buy it only if you have already
hit that ceiling and want more. That single purchase is the entire business model.
Game Center leaderboards and achievements on both platforms.
Turn off the lights. Turn on the flashlight.