StoneWright is made and published by Justin Neuman. AppBrain is an independent app data site and isn't affiliated with Justin Neuman. The app name, icon, screenshots and description belong to Justin Neuman and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- January 23, 2026
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Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- January 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 20.2 MB
- Content rating
- Low
Technologies used by StoneWright
About the app and developer
About StoneWright
StoneWright is a games app developed by Justin Neuman.
User Ratings
The app has no ratings yet.
App Information
StoneWright is freely available from the App Store. The app size is 20.25 MB. The latest version available is 1.0. The last update was on January 23, 2026.
Technical Requirements
The app has a content rating of Low Maturity. The app has been available on the App Store since January 2026.
Developer information for Justin Neuman
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Frequently asked questions about StoneWright
Is StoneWright free?
Yes. StoneWright is free on the App Store.
Is StoneWright still available?
Yes. StoneWright is on the App Store, and the last update we saw was on January 23, 2026.
How large is StoneWright?
StoneWright is 20.25 MB.
Is StoneWright suitable for children?
App Store gives StoneWright a low maturity rating, so it is meant for older children and up.
Who made StoneWright?
StoneWright was developed by Justin Neuman. It is listed in the games category on the App Store.
What are the best alternatives to StoneWright?
People looking at StoneWright also look at these games apps: Arimaa Trainer, HEXILE : The Island Game, Solar Blast, Zombie Hunter : Shooting Game, NetGame.
Store listing
By Justin Neuman, from the App StoreDescription by Justin Neuman Written by the developer, not by AppBrain. Click to read.
StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands.
The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation.
BUILD:
• Walls — Learn the grammar: two over one, break the joints, weight over weight
• Corners — The wall turns. Tie-stones matter.
• Gates — Span a gap without mortar. Master the lintel.
• Arches — Temporary support, keystone, release. Will it hold?
• Cairns — Vertical balance. Small footprint, increasing height.
• Impossible stones — Late game. Eggs. Spheres. Slabs too thin.
FAIL:
Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something.
RETURN:
No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen.
LISTEN:
Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble.
Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry.
No ads. No data collection. No notifications asking you to come back. The wall is its own reward.