Tile Break Mahjong is made and published by Blaine Miller. AppBrain is an independent app data site and isn't affiliated with Blaine Miller. The app name, icon, screenshots and description belong to Blaine Miller and are shown as published on the App Store.
AppBrain's verdict
- Rating on App Store
- 4.77
- 13 ratings
- Last updated
- October 15, 2026
It doesn't have enough ratings yet to judge what users think.
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Releases
Updates seen on the App Store- Version
- 1.5.4
- Launched
- May 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- $4.99
- App size
- 3.16 MB
- Content rating
- Everyone
Technologies used by Tile Break Mahjong
About the app and developer
About Tile Break Mahjong
Tile Break Mahjong is a games app developed by Blaine Miller.
User Ratings
Tile Break Mahjong is rated 4.77 out of 5 stars. The rating is based on 13 ratings.
App Information
Tile Break Mahjong costs $4.99. The app size is 3.16 MB. The latest version available is 1.5.4. The last update was on October 15, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since May 2026.
Developer information for Blaine Miller
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Frequently asked questions about Tile Break Mahjong
Is Tile Break Mahjong free?
No. Tile Break Mahjong costs $4.99 on the App Store.
Is Tile Break Mahjong still available?
Yes. Tile Break Mahjong is on the App Store, and the last update we saw was on October 15, 2026.
How large is Tile Break Mahjong?
Tile Break Mahjong is 3.16 MB.
Is Tile Break Mahjong suitable for children?
App Store rates the content of Tile Break Mahjong as suitable for everyone.
How do people rate Tile Break Mahjong?
Tile Break Mahjong scores 4.77 out of 5 stars, from 13 ratings on the App Store.
Who made Tile Break Mahjong?
Tile Break Mahjong was developed by Blaine Miller. It is listed in the games category on the App Store.
Store listing
By Blaine Miller, from the App StoreDescription by Blaine Miller Written by the developer, not by AppBrain. Click to read.
Tap two matching free tiles to remove them, build a combo for a multiplier, and clear the board before time runs the score down. No ads. No tracking. No required sign-in. Plays in airplane mode.
— ALWAYS SOLVABLE —
Every board is generated by simulating a full play-through first and then dealing the tiles in the resulting order. The random-shuffle deal that locks you out two minutes in? That's never happening here. Even mid-game shuffles re-roll into a solvable layout.
— TWO MODES —
Classic is the full 144-tile set across seven layouts: Garden, Pyramid, Turtle, Cross, Diamond, Tower, and Bricks — each tuned to read clearly on portrait phones and scale up to iPad portrait or landscape. Arcade is the shorter, friendlier game: sixteen layouts from 24 to 84 tiles on narrower grids, so tiles render much larger and a full clear fits in a coffee break. Each mode keeps its own scores, bests and layout choice.
— SIX THEMES —
Ivory, Jade, Midnight, Cherry, Lantern, and Cyber. Swap any of them live from Settings without losing your in-progress game.
— FOUR TILE FACE SETS —
Classic Mahjong (drawn procedurally so they're crisp at any size), Icons (modern SF Symbols), Garden (nature symbols), and Animals (full-color emoji). Mix and match with any theme.
— TWO RULE VARIANTS —
American (any flower matches any flower, any season matches any season — the modern western convention) and Strict (every tile needs an exact identity match, with flowers and seasons dropped from the pool entirely so every tile has a partner).
— PROCEDURAL MUSIC —
Each theme ships with its own non-repetitive music engine running on AVAudio's sample-accurate scheduler. Ivory is plucky, Midnight is brooding, Cyber leans synthwave. Tap a theme and the music switches instantly. Respects your silent switch.
— SCORING THAT REWARDS SKILL —
Combo streaks multiply your score up to 5×. A misaimed tap or a hint breaks the streak. Fast clears post serious scores. Slow ones still post fine — but you'll see exactly what each hint, undo, and shuffle cost you on the end screen.
— GAME CENTER & ACHIEVEMENTS —
Six global leaderboards, split by mode so scores are always compared fairly: Classic has best single-game score, fastest clear and longest combo, and Arcade has its own score, time and layouts-cleared boards — scored so a 24-tile clear and an 84-tile clear rank on equal terms. Plus 19 achievements across speed, precision, combos, exploration, score and persistence, with a gallery showing what's still locked. Achievements are recorded on-device first and mirrored to Game Center, so the full experience works even if you never sign in. The end-of-game screen loads your personal record next to every stat, with the date you set it, and highlights a new best in gold. Send a real native challenge to a friend after a Classic win and they'll get an in-game banner with the score to beat.
— BUILT CLEAN —
Hand-built in SwiftUI and SpriteKit with zero third-party SDKs, zero analytics, zero ads, and zero tracking. The classic Mahjong tile faces are drawn procedurally in CoreGraphics so they're sharp at every tile size. The app icon is procedural too, generated by a Swift script. Swift 6 strict concurrency. Light on battery, fast on every device.
A one-time purchase. No microtransactions, no subscriptions, no surprises.
Match. Combo. Clear.