Trugs Get It
Trugs Get It is made and published by Sensory App House Ltd. AppBrain is an independent app data site and isn't affiliated with Sensory App House Ltd. The app name, icon, screenshots and description belong to Sensory App House Ltd and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- August 26, 2026
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Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- August 2026
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Technology
Found in the app by AppBrain- Price
- $2.99
- App size
- 10.4 MB
- Content rating
- Everyone
Technologies used by Trugs Get It
About the app and developer
About Trugs Get It
Trugs Get It is an education app developed by Sensory App House Ltd.
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The app has no ratings yet.
App Information
Trugs Get It costs $2.99. The app size is 10.43 MB. The latest version available is 1.0. The last update was on August 26, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Developer information for Sensory App House Ltd
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Frequently asked questions about Trugs Get It
Is Trugs Get It free?
No. Trugs Get It costs $2.99 on the App Store.
Is Trugs Get It still available?
Yes. Trugs Get It is on the App Store, and the last update we saw was on August 26, 2026.
How large is Trugs Get It?
Trugs Get It is 10.43 MB.
Is Trugs Get It suitable for children?
App Store rates the content of Trugs Get It as suitable for everyone.
Who made Trugs Get It?
Trugs Get It was developed by Sensory App House Ltd. It is listed in the education category on the App Store.
What are the best alternatives to Trugs Get It?
People looking at Trugs Get It also look at these education apps: Multiplication Game For Kids!, Evisense (UK), Morphs Spelling Game, Twinkl Formation & Handwriting, First News.
Store listing
By Sensory App House Ltd, from the App StoreDescription by Sensory App House Ltd Written by the developer, not by AppBrain. Click to read.
Every card lies face down, but its colour and shape are showing, and the Master Card lists the words, four in each colour. So a player always knows which four the hidden card could be. They read those four, choose the one they think it is, and turn the card over to find out.
That small act of choosing is the whole trick. A player cannot pick without reading all four words first, so every turn is four words decoded, not one. Guessing is not a shortcut. It is the reason the reading happens, and it is what Teach Reading Using Games means in practice.
HOW IT PLAYS
Look at the colour and shape on the top card. The matching Master Card column lights up with the four words it could be. Read them, say your choice aloud and tap it. Your opponent guesses too, then the card turns over and everyone reads the word.
Guessed right? You keep the card. If nobody got it, it goes to the bottom of the pack to come round again: repetition arriving without anyone insisting on it. Tap the card to deal the next one. When the pack runs out, whoever holds the most cards wins the stage.
Both players guess the same card, so it is a race to read, not a wait for a turn.
BUILT ON THE TRUGS PROGRAMME
Every word comes from the trugs programme, structured, systematic synthetic phonics chosen by thousands of schools. Words are strictly decodable and introduced in a fixed order, so a child only ever meets sounds they have already been taught. Nothing is guessed from context or memorised as a shape.
FIFTEEN STAGES, THREE LEVELS, 476 WORDS
Level 1, Foundation, Stages 1 to 5: CVC words, initial blends, final clusters, two-syllable words, r-controlled vowels. cat, stop, lamp, rabbit
Level 2, Vowel Power, Stages 6 to 10: split digraph, vowel digraphs ai oa ee and oo ow oi, two syllables with digraphs, three-syllable words. cape, rain, moon, raindrop
Level 3, Advanced, Stages 11 to 15: soft c, soft g, consonant plus le, four-syllable words, suffixes and endings. city, giant, table, information
Each stage holds 32 words in four colour groups and every game deals sixteen, so a child who replays a stage meets the same sounds in new words. Across the fifteen stages there are 476 distinct words, every one recorded.
FEATURES
15 stages of carefully sequenced decodable words, 476 in total
Clear spoken audio, recorded in British English, for every word
Play against Trug the robot, or two players sharing one device
Six avatars to choose from
Stage notes written three ways, for child, parent and teacher
Large, high-contrast type chosen for readability
No timers, no rush, take as long as a word needs
Short games that finish before attention runs out
Works offline
WHO IT IS FOR
Children learning to read, and children who need more repetition than a classroom day allows. Older struggling readers who want practice. Parents supporting reading at home, and teachers, tutors and assessors who already use trugs.
THE PERSON BEHIND TRUGS
trugs was created by Joanna Jeffery MBE, a dyslexia specialist and teacher of more than thirty years. Looking for the best way to teach children to read, she kept arriving at the same observation: children want to enjoy the process. So she put the professional side of decoding print together with the fun of playing cards, and trugs was the result.
FROM SENSORY APP HOUSE
We build assistive technology for people who find reading hard. Get It comes from the same team as the trugs card range and covers the same stages in the same order.
PRIVACY
No accounts. No sign-in. No adverts. No data collected, nothing leaves the device.