XR Mall is made and published by Metaversity. AppBrain is an independent app data site and isn't affiliated with Metaversity. The app name, icon, screenshots and description belong to Metaversity and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- January 17, 2023
Rankings
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Releases
Updates seen on the App Store- Version
- 1.3
- Launched
- October 2022
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 754.1 MB
- Content rating
- Everyone
Technologies used by XR Mall
About the app and developer
About XR Mall
XR Mall is an education app developed by Metaversity.
What is the rating of XR Mall?
XR Mall has no ratings yet.
Is XR Mall free?
XR Mall is free. The app size is 754.12 MB. The latest version available is 1.3. The last update was on January 17, 2023.
What are the requirements for XR Mall?
The app has a content rating of Everyone. The app has been available on the App Store since October 2022.
Developer information for Metaversity
Address:
Frequently asked questions about XR Mall
Is XR Mall free?
Yes. XR Mall is free on the App Store.
Is XR Mall still available?
Yes. XR Mall is on the App Store, and the last update we saw was on January 17, 2023.
How large is XR Mall?
XR Mall is 754.12 MB.
Is XR Mall suitable for children?
App Store rates the content of XR Mall as suitable for everyone.
Who made XR Mall?
XR Mall was developed by Metaversity. It is listed in the education category on the App Store.
What are the best alternatives to XR Mall?
People looking at XR Mall also look at these education apps: HKMU Virtual Card, HKBU Mobile, ListLang: Languages to Fluency, English For Kids *, Poet Assistant.
Store listing
By Metaversity, from the App StoreDescription by Metaversity Written by the developer, not by AppBrain. Click to read.
The content comprises comprehensive learning resources, video lectures, VR practice, AR vocabulary lists, a feedback platform, a speech analysis tool, self-assessment materials, exercises, and guidelines for interactive dual-role-play interpreting activities. Users can choose the learning content (English-Chinese and Chinese-English interpreting or public speaking) and difficulty level (elementary or advanced) they wish to practice with.
For the interpreting practice, users can select (i) the mode of interpreting (e.g., sight translation or consecutive interpreting), (ii) the language direction (English-Chinese or Chinese-English), and (iii) the mode of practice (VR or non-VR). Users’ interpretations will be audio-recorded. Users are able to download their own recordings as well as model interpretations (source texts and translated texts) so that they can evaluate their performance based on the online self-assessment guidelines as well as comments on the feedback platform.
For public speaking practice, users can choose the speaking contexts (school or workplace). Users can add their own presentation slides into the app and practice delivering a presentation in VR using these slides.
Through the app, any independent user can learn by doing and immerse themselves in virtual learning environments that provide skill-based and profession-oriented practice with real-world features. Furthermore, it encourages collaborative learning in which learners can interact with each other online.
In addition to self-directed learning, XR MALL can be incorporated into traditional classes. In terms of pedagogical contributions, the app will potentially enable multi-sensory experience, promote learning motivation, and enhance teaching and learning effectiveness via practice on authentic and student-centered tasks.
Acknowledgement:
This app (XR MALL) is fully supported by a grant from the Research Grants Council of the Hong Kong Special Administrative Region, China (Project Reference No. UGC/FDS16/H05/21).