Roguelike Classics

Roguelike Classics


From the creators of the Android version of Angband come these classic roguelike games: Rogue, Moria and Larn. Rogue, developed in 1980, is an ASCII-based dungeon exploration role-playing game (RPG). Larn is one of the first roguelike games to feature a persistent home level. Moria applies the same game-play themes to a game based on the books of J.R.R.Tolkien.

Recent changes:
Made screen fonts smoother.
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Free
75
3.8
User ratings
409
Installs
10,000+
Concerns
0
File size
1603 kb
Screenshots
Screenshot of Roguelike Classics Screenshot of Roguelike Classics
About Roguelike Classics
From the creators of the Android version of Angband come these classic roguelike games: Rogue, Moria and Larn. Rogue, developed in 1980, is an ASCII-based dungeon exploration role-playing game (RPG). Larn is one of the first roguelike games to feature a persistent home level. Moria applies the same game-play themes to a game based on the books of J.R.R.Tolkien.

Recent changes:
Made screen fonts smoother.

Android Market Comments
A Google User
Aug 10, 2015
Nice Throwback to the 80's Love this game. Just like the original Mines of Moria. Question: is there a town to buy supplies?
A Google User
Jan 27, 2015
Very good game I like the game a lot (even with the crude at times vkeyboard).Excellent work.Together with the equally brilliant "random anventure"are my favourite roguelike games so far.
A Google User
Jan 16, 2015
Moria! Best of the rouge like games! This is just as great as the original. Same ruthless and unforgiving game play. It's perfect!
A Google User
May 27, 2014
Not designed with the Android in mind The most immediate and glaring problem is the keyboard interface. While the keyboard interface is part of Rogue's history, and there are at least thirty possible commands, seventeen of them relating to moving and running, there has to be a more practical interface than just using a bulky touch keyboard that takes up a third of the screen. If you hold the Android normally, you have to squint to see the tiny play area. If you hold it sideways, you either have to scroll to the bottom of the screen after every turn of combat to see how close to death you are (if you're character is near the top of the screen) or you need to constantly scroll to the top to read game notifications (if you're near the bottom). When adapting to a different platform, one needs to design around that platform's limitations; in this case, the small screen and lack of keyboard, not just directly port a controls-intensive game to a smartphone and hope for the best.
A Google User
May 9, 2014
The world needed this! Thank you Angdroid.org! The interface takes some getting used to but these games are pure gems. Maybe now the next generation can have access to and finally learn to appreciate these golden classics of yesteryear. ###@###