Shape a self-organizing swarm of data packets and grow a breathing digital grid.
1+ downloads
About Idle Swarm: Data Grid
Idle Swarm: Data Grid is a simulation app developed by mia.max Games.
How many times has Idle Swarm: Data Grid been downloaded?
Idle Swarm: Data Grid has been downloaded 4 times. In the last 30 days, the app was downloaded 4 times.
What is the rating of Idle Swarm: Data Grid?
Idle Swarm: Data Grid has no ratings yet.
Is Idle Swarm: Data Grid free?
Idle Swarm: Data Grid is free to download. The APK download size is 67.14 MB. The latest version available is 1.9. The last update was on July 25, 2026.
What are the requirements for Idle Swarm: Data Grid?
The app has a content rating of Everyone. The app has been available on Google Play 4 weeks ago.
Description
Wake a dormant Mainframe and bring a forgotten Data Grid back to life.
Idle Swarm: Data Grid is an idle factory-automation game about flow. You don't micromanage units — you shape the field: place nodes, draw connections, set routing, and watch thousands of data packets reorganize around the constraints you build.
The signature moment: everything is blocked, you change one connection, and the whole network explodes into motion.
FEATURES • Living packet flow — a smooth, readable swarm you can actually see move • Readable bottlenecks — congestion, starvation, heat and blocked output are obvious at a glance, no menus required • Deep processing chains — compile, compress, encrypt and refine packets into increasingly valuable forms, all the way to the Quantum chain • A full tech tree — logistics, processing, automation, energy and Mainframe upgrades, each with clear numbers • Power & heat — build reactors and cooling, manage overclocks, keep the grid stable • Offline progress that respects your network's real bottlenecks • System Reboot prestige with permanent Singularity upgrades • Premium neon-cyberpunk presentation, built to run smoothly
RESPECTFUL DESIGN • Complete and fully playable without ads or purchases • Optional rewarded ads only — never forced, never interrupting • No pay-to-win
Boot the grid. Find the bottleneck. Make it flow.
Recent changes: Splitters and Mergers are available from the start. They used to sit behind 60,000 credits of research, which made shaping the flow a late-game luxury.
When the Mainframe cannot redeem packets fast enough it now says so, instead of pointing at a connection it does not have. Compressing before delivery is the other cure: four packets arrive as one and still pay out in full.
Ports are easier to see, and the build menu no longer buries what you can afford under what you cannot.
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