Learn with Rufus: Emotions
Learn with Rufus: Emotions is made and published by Rufus Robot, Inc. AppBrain is an independent app data site and isn't affiliated with Rufus Robot, Inc. The app name, icon, screenshots and description belong to Rufus Robot, Inc. and are shown as published on Google Play.
AppBrain's verdict
EstablishedNiche- Installs
- 390
- Last updated
- October 7, 2024
- Ads
- No ads
- Size
- 44.4 MB
Learn with Rufus: Emotions is a niche app, with 390 installs. It doesn't have enough ratings yet to judge what users think.
User feedback
Ratings and reviews on Google PlayComments on Learn with Rufus: Emotions for Android
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Store listing
By Rufus Robot, Inc., from Google Play“Have fun learning how facial expressions reveal what people are feeling!”
Description by Rufus Robot, Inc. Written by the developer, not by AppBrain. Click to read.
Learn with Rufus: Feelings and Emotions aims to help children learn the facial expressions that correspond to feelings and emotions including happy, sad, angry, afraid, disgusted, and surprised. Children will learn how to identify easier fully-formed emotions and more difficult subtle emotions. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.
This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). Her research has shown that children with ASD have difficulty identifying emotions from an early age. Since this ability is developed throughout childhood, the game is beneficial for a wide range of children including early achievers without any diagnosed learning difficulties.
Learn with Rufus: Feelings and Emotions is organized into a learning phase and two games:
• Learning - A preview of the facial expressions is shown to the child before the game starts.
• Find It! - Shown a number of facial expressions, the child is directed to select a specific emotion.
• Name It! - Shown a single facial expression, the child is asked to name the emotion.
To keep children interested and motivated, the following features are included:
• Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, and more.
• Toy break - The child is given periodic breaks with fun on-screen fingerpainting. This feature can be turned off if the child does not need breaks or finds them distracting.
• Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer is restated.
• Music and sounds - Child-friendly music and sounds are included. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
• Text - The word that corresponds to each picture is presented above the picture. This feature can be turned off if the words are distracting to the child.
• Emoticons - Emoticons that correspond to the emotions are presented. This feature can be turned off to increase difficulty.
Additional customizable features that are present include:
• Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Facial expressions with quickly identifiable emotions
Medium - Facial expressions with a mix of slightly less identifiable emotions
Hard - Facial expressions with partially formed emotions
Expert - Facial expressions with subtle emotions
• Training - The practice session before the games may be disabled to increase difficulty.
• Group Size - Choose from a group size for the game phase depending on the child's ability level. Group size can be 2 or 4 for Find It! and group size can be 2, 4, or 6 for Name It!
• Languages - Choose from English and Spanish.
For parents, educators, and therapists:
• Profiles per child - More than one child can play the game and all data is stored under each child's name.
• Track data and statistics - At the end of the game, a graph of the child's data is presented. Touch the graph to enlarge it, then touch each data point to gather information about the child's performance. If the device is capable of email, select the Export button to send a CSV file of the data.
For Ages 4 & Up
Recent changes:
General management
Updated to current tool set
Safety and technology
Found in the app by AppBrain- Ads
- No ads
- Price
- $4.99
- Libraries
- ?
- App size
- 44.4 MB
- Content rating
- Everyone
Technologies used by Learn with Rufus: Emotions
Releases
Updates seen on Google Play- Version
- 1.2.4
- Launched
- December 2013
Alternatives
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Also available on the App Store
Installs
Tracked by AppBrain- Last 30 days
- 0
- Play install range
- 100+
- Launched
- December 2013
Installs over time
Learn with Rufus: Emotions has been installed 390 times. Over the past 30 days, it has been installed 0 times.
Rankings
Google Play top chartsGoogle Play Rankings for Learn with Rufus: Emotions
About the app and developer
About Learn with Rufus: Emotions
Learn with Rufus: Emotions is an education app developed by Rufus Robot, Inc.
Install Statistics
Learn with Rufus: Emotions has been installed 390 times. In the last 30 days, the app was installed 0 times.
User Ratings
The app has no ratings yet.
App Information
Learn with Rufus: Emotions costs $4.99. The app size is 44.43 MB. The latest version available is 1.2.4. The last update was on October 7, 2024.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since December 2013.
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