Slingnova: one pull is a casual app developed by Кирилл Леванов.
Download Statistics
Slingnova: one pull has been downloaded 340 times. In the last 30 days, the app was downloaded 340 times.
User Ratings
The app has no ratings yet.
App Information
Slingnova: one pull is FREE to download. The APK download size is 87.54 MB. The latest version available is 0.5.0. The last update was on August 31, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play 3 weeks ago.
Description
You get a comet and one pull of the sling. Gravity does everything else.
Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova.
From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path — worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart.
You do not steer it. You choose where it starts.
HOW IT WORKS
• A star heats from a close pass — the closer and longer, the faster • At 100% a fuse burns under a second, then the supernova • The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier • Dust is not scattered at random: it lies along the lines between stars — exactly the routes a chain will travel • A dead star no longer pulls, so late in a round the field straightens its own trajectories
THREE SHOTS, ONE FIELD
The rule the whole game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times — and why precise aim turns it into one unbroken cascade.
Everything burned out early? The "Enough" button closes the sector right there: no need to shoot into empty space.
WHAT'S INSIDE
• Endless campaign: more stars, tighter charge radii, shorter shock rings • Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next • Every sector is procedural but always the same one: its seed comes from its number. Replaying for the third star is work, not a reroll • An eight-knob builder: stars, ring reach, mass spread, charge radius, dust density, drag, arena shape, shot count. Build a field and see what it can do • A replay code under every result: the same code always plays back the same round • English and Russian, switched in settings • Phones and tablets: the field fills the screen, never a phone layout with bars. On a tablet it really is wider, with the same star density per unit of area
ABOUT ADS
Rewarded video is always your choice, and there are two. If the sector isn't cleared — two more shots at the same field: the damage and the score stay, you keep playing. And at any point between shots — the sector hint: a cone that says "roughly there", not an exact angle. The game computes it with the same simulator it plays with, on the field in front of you right now. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The hint points; it does not play for you.
The interstitial comes AFTER the result screen, once every three sectors, and never mid-round.
No in-app purchases. No subscriptions. No accounts, sign-ups, chat or user content. No timers or energy bars. The game runs fully offline; the network is only for ads.
One finger. A round takes about a minute. Working out why THAT pull produced a chain of nine supernovae and yours produced two can take considerably longer.
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