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Android Apps > Casual > Slingnova: one pull
Slingnova: one pull icon

Slingnova: one pull

by Кирилл Леванов · Casual · Free
On Google Play since August 2026 · Data updated 2026-10-14
Google Play

Slingnova: one pull is made and published by Кирилл Леванов. AppBrain is an independent app data site and isn't affiliated with Кирилл Леванов. The app name, icon, screenshots and description belong to Кирилл Леванов and are shown as published on Google Play.

AppBrain's verdict

NewNiche
Total installs
370
Last updated
August 31, 2026

Slingnova: one pull came out 55 days ago. It is a niche app, with 370 installs. It doesn't have enough ratings yet to judge what users think.

Installs

Tracked by AppBrain
Last 30 days
110
Play install range
100+
Launched
August 2026

Installs over time

Slingnova: one pull has been installed 370 times. Over the past 30 days, it has been installed 110 times.

Rankings

Google Play top charts

Google Play Rankings for Slingnova: one pull

This app is not ranked

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Releases

Updates seen on Google Play
Version
0.5.0
Launched
August 2026
  • Aug 31, 2026New AppVersion 0.5.0 in CASUAL for Free
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User feedback

Ratings and reviews on Google Play

Comments on Slingnova: one pull for Android

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Technology

Found in the app by AppBrain
Ads
Contains ads
Price
Free
Libraries
?
App size
87.5 MB
Content rating
Everyone

Technologies used by Slingnova: one pull

8 permissions
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About the app and developer

About Slingnova: one pull

Slingnova: one pull is a casual app developed by Кирилл Леванов.

Install Statistics

Slingnova: one pull has been installed 370 times. In the last 30 days, the app was installed 110 times.

User Ratings

The app has no ratings yet.

App Information

Slingnova: one pull is freely available from Google Play. The app size is 87.54 MB. The latest version available is 0.5.0. The last update was on August 31, 2026.

Technical Requirements

The app has a content rating of Everyone. The app has been available on Google Play since August 2026.

App Performance Report

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Developer information for Кирилл Леванов

Кирилл Леванов

kleva@bk.ru

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Frequently asked questions about Slingnova: one pull

Is Slingnova: one pull free?

Yes. Slingnova: one pull is free on Google Play.

Is Slingnova: one pull still available?

Yes. Slingnova: one pull is on Google Play, and the last update we saw was on August 31, 2026.

Does Slingnova: one pull contain ads?

Yes. Google Play lists Slingnova: one pull as containing ads.

How large is Slingnova: one pull?

Slingnova: one pull is 87.54 MB.

Is Slingnova: one pull suitable for children?

Google Play rates the content of Slingnova: one pull as suitable for everyone.

How many times has Slingnova: one pull been installed?

Google Play lists 100+ installs for Slingnova: one pull.

Who made Slingnova: one pull?

Slingnova: one pull was developed by Кирилл Леванов. It is listed in the casual category on Google Play.

What are the best alternatives to Slingnova: one pull?

People looking at Slingnova: one pull also look at these casual apps: Astronomy, astrophysics, Aphelion, TheSkyLive, Solar System Simulator, The Sky Pro by Redshift.

Share Slingnova: one pull

Store listing

By Кирилл Леванов, from Google Play

“Pull the sling once. The comet does the rest — and lights a chain of supernovae.”

Slingnova: one pull Screenshot 1 of 7
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Slingnova: one pull Screenshot 7 of 7
Screenshots by Кирилл Леванов, from the Google Play listing
Description by Кирилл Леванов Written by the developer, not by AppBrain. Click to read.
You get a comet and one pull of the sling. Gravity does everything else.

Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova.

From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path — worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart.

You do not steer it. You choose where it starts.

HOW IT WORKS

• A star heats from a close pass — the closer and longer, the faster
• At 100% a fuse burns under a second, then the supernova
• The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier
• Dust is not scattered at random: it lies along the lines between stars — exactly the routes a chain will travel
• A dead star no longer pulls, so late in a round the field straightens its own trajectories

THREE SHOTS, ONE FIELD

The rule the whole game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times — and why precise aim turns it into one unbroken cascade.

Everything burned out early? The "Enough" button closes the sector right there: no need to shoot into empty space.

WHAT'S INSIDE

• Endless campaign: more stars, tighter charge radii, shorter shock rings
• Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next
• Every sector is procedural but always the same one: its seed comes from its number. Replaying for the third star is work, not a reroll
• An eight-knob builder: stars, ring reach, mass spread, charge radius, dust density, drag, arena shape, shot count. Build a field and see what it can do
• A replay code under every result: the same code always plays back the same round
• English and Russian, switched in settings
• Phones and tablets: the field fills the screen, never a phone layout with bars. On a tablet it really is wider, with the same star density per unit of area

ABOUT ADS

Rewarded video is always your choice, and there are two. If the sector isn't cleared — two more shots at the same field: the damage and the score stay, you keep playing. And at any point between shots — the sector hint: a cone that says "roughly there", not an exact angle. The game computes it with the same simulator it plays with, on the field in front of you right now. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The hint points; it does not play for you.

The interstitial comes AFTER the result screen, once every three sectors, and never mid-round.

No in-app purchases. No subscriptions. No accounts, sign-ups, chat or user content. No timers or energy bars. The game runs fully offline; the network is only for ads.

One finger. A round takes about a minute. Working out why THAT pull produced a chain of nine supernovae and yours produced two can take considerably longer.
Official page on Google Play
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