Glasscade: One Shard came out 60 days ago. It is a niche app, with 2 installs. It doesn't have enough ratings yet to judge what users think.
Glasscade: One Shard is made and published by
Кирилл Леванов.
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The app name, icon, screenshots and description belong to Кирилл Леванов and are shown as
published on Google Play.
About Glasscade: One Shard
Glasscade: One Shard is a puzzle app developed by Кирилл Леванов.
Install Statistics
Glasscade: One Shard has been installed 2 times. In the last 30 days, the app was installed 0 times.
User Ratings
The app has no ratings yet.
App Information
Glasscade: One Shard is freely available from Google Play. The app size is 81.22 MB. The latest version available is 0.8.0. The last update was on August 31, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since August 2026.
Description by Кирилл Леванов(from Google Play)
``` You get one shard of light and one angle. Everything after that happens without you.
Pull back on the launcher, watch the aim line count out the first two bounces, and let go. The shard climbs into a column of mirrors, glass and prisms. Mirrors bend it. Glass pays out and shatters. And a prism swallows it whole and spits out two — then four, then eight, until the board is a crossfire of tracers and the score is climbing by itself.
You do not steer it. You choose where it starts.
HOW IT WORKS
• Mirror — a clean bounce. Never breaks, never slows the shard down • Glass — pays 10 × the number of shards currently alive, then shatters. The multiplier IS the drama: eight shards in the air means every pane is worth eight times more • Prism — eats one shard, releases two at a spread angle. One use only, which is why the first shot at a fresh board is the loudest • Motes of charge spill out of broken glass and drift to the nearest shard, feeding its speed back
TEN BONUSES, AND THEY FIRE THEMSELVES
Eddy bends every course inside its field. Wormhole teleports across the board. Cluster swallows a shard and detonates into five. Hive bursts into a swarm and ripens if you leave it alone. Storm seed arms now and erupts at the start of your NEXT shot. Imprint photographs the whole swarm and raises it again next try. Charge mines a dozen panes so one break tears its neighbours out. Plus Echo crystal, Tocsin and Lapidary.
WHAT'S IN IT
• An endless campaign — the arena grows level by level while prisms grow scarcer • Three stars per level, at 50%, 70% and 90% of the glass broken. 50% clears it • Three shots per level at ONE board: the damage and the score carry over between them. Clear the glass and the round ends — you never throw a shot at an empty board • Every level is procedural yet always the same: its seed comes from its number, so replaying for that third star is honest work, not a reroll • A level builder with seven dials — prism density, glass, mirrors, jitter, grid size. Build a board and find out what it does • A replay code under every result: the same code always replays the same round • English and Russian, switchable in Settings • Phones and tablets: the board itself is built for the screen you hold — wider and shorter on a tablet, with the same number of cells
ABOUT THE ADS
Rewarded video is always your call. If a level does not fall, you are offered a choice: two more shots, or one more shot plus a sector — a hint that points roughly the right way, never at an exact angle. The game works the sector out with the same simulation it plays with, on the board in front of you.
An interstitial shows after the result screen, once every five levels — never inside a round.
No in-app purchases. No subscriptions. No accounts, no registration, no chat, nothing from other players. No timers, no energy bars, no "come back in four hours". The game runs fully offline; only the ads need a connection.
One finger to play. A round takes under a minute. Working out why THAT angle gave 94% and yours gave 61% takes as long as you want it to.
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