1dChessTrades is made and published by Dmytro Serebrennikov. AppBrain is an independent app data site and isn't affiliated with Dmytro Serebrennikov. The app name, icon, screenshots and description belong to Dmytro Serebrennikov and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- February 20, 2024
Competitors
Similar apps and more from Dmytro SerebrennikovMore from Dmytro Serebrennikov
Also available on Google Play
Releases
Updates seen on the App Store- Version
- 1.5
- Launched
- February 2024
No changelog data
User feedback
Ratings and reviews on the App StoreComments on 1dChessTrades for iOS
We don't have enough comments to show example comments. Please check back later.
Technology
Found in the app by AppBrain- Price
- Free
- App size
- 135.2 MB
- Content rating
- Everyone
Technologies used by 1dChessTrades
About the app and developer
About 1dChessTrades
1dChessTrades was a games app developed by Dmytro Serebrennikov. It was removed from the App Store Feb 19, 2025.
User Ratings
The app had no ratings.
App Information
1dChessTrades was free. The app size was 135.23 MB. The last available version was 1.5. The last update was on February 20, 2024.
Technical Requirements
The app had a content rating of Everyone. The app had been available on the App Store since February 2024.
Developer information for Dmytro Serebrennikov
Address:
Frequently asked questions about 1dChessTrades
Is 1dChessTrades free?
Yes. 1dChessTrades was free on the App Store.
Is 1dChessTrades still available?
No. 1dChessTrades was removed from the App Store. We last saw it there Feb 19, 2025.
How large is 1dChessTrades?
1dChessTrades is 135.23 MB.
Is 1dChessTrades suitable for children?
App Store rates the content of 1dChessTrades as suitable for everyone.
Who made 1dChessTrades?
1dChessTrades was developed by Dmytro Serebrennikov. It was listed in the games category on the App Store.
Store listing
By Dmytro Serebrennikov, from the App StoreDescription by Dmytro Serebrennikov Written by the developer, not by AppBrain. Click to read.
Chess pieces in their original quantity are ideal for this idea. They move abstractly correctly to the original game, and each piece is balanced equal to the other pieces.
Player control is limited to selecting one of a random three non-repeating pieces from a pool of 5 pieces. This way he can choose for each side, and defeat will be counted as soon as at least one figure reaches the opposite edge.
Next, a little about the logic of the game:
The board has 11 cells, and there are kings on the edges, that is, there are only 9 playable cells. All pieces have health and damage for smoother gameplay. The game is real time turnbased, and the steps have the following logic: all pieces of the same color acts in a row, starting from the farthest to the last one created, their action can be either an attack or a movement, if a piece can hit, then it hits, if it cannot, then it tries to move forward on one cell, then the second color moves and so on alternating.
The Roguelike system here is replaced by a special balance, which depends on the player’s actions. You can feel what is making a difference in consider mistakes for future tries.