Abstract Hackysack is made and published by John Selig. AppBrain is an independent app data site and isn't affiliated with John Selig. The app name, icon, screenshots and description belong to John Selig and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- October 27, 2026
Rankings
App Store top chartsApp Store Rankings for Abstract Hackysack
Releases
Updates seen on the App Store- Version
- 1.0.0
- Launched
- October 2026
No changelog data
User feedback
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Technology
Found in the app by AppBrain- Price
- $4.99
- App size
- 70.2 MB
- Content rating
- Everyone
Technologies used by Abstract Hackysack
About the app and developer
About Abstract Hackysack
Abstract Hackysack is a games app developed by John Selig.
User Ratings
The app has no ratings yet.
App Information
Abstract Hackysack costs $4.99. The app size is 70.22 MB. The latest version available is 1.0.0. The last update was on October 27, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since October 2026.
Developer information for John Selig
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Frequently asked questions about Abstract Hackysack
Is Abstract Hackysack free?
No. Abstract Hackysack costs $4.99 on the App Store.
Is Abstract Hackysack still available?
Yes. Abstract Hackysack is on the App Store, and the last update we saw was on October 27, 2026.
How large is Abstract Hackysack?
Abstract Hackysack is 70.22 MB.
Is Abstract Hackysack suitable for children?
App Store rates the content of Abstract Hackysack as suitable for everyone.
Who made Abstract Hackysack?
Abstract Hackysack was developed by John Selig. It is listed in the games category on the App Store.
Store listing
By John Selig, from the App StoreDescription by John Selig Written by the developer, not by AppBrain. Click to read.
Abstract Hackysack is a tactile arcade game about finding a rhythm, then holding on as it gets harder. Tap a falling, color-shifting ball to lift it. Flick to steer the next arc. Catch rings, build flow, and see how long you can keep it up.
CATCH THE NEXT RING
Targets drift, orbit, shrink, and disappear. Consecutive catches build your multiplier and earn saves. Gravity keeps increasing with time and score, so every run asks a little more of you.
RELEASE A COMET
Four rings charge a little gold bonus ball. Launch it when you want extra points and a second rhythm to juggle. Keep both balls aloft, or let the Comet go: dropping it never ends your run.
MAKE YOUR OWN STUDIES
Nine optional skill goals give you something new to aim for. All nine track together, and your best single-run attempts are saved. Complete Studies to unlock Risograph, Ultraviolet, and Porcelain color palettes. No deadlines. Keep what you earn.
A LITTLE GAME, ALL YOURS
One purchase. No ads, in-app purchases, or accounts. Play offline, with optional sound and haptics and a reduced-motion setting.
Catch. Lift. Repeat.