Branch 4: Dungeon Idle Manager
Branch 4: Dungeon Idle Manager is made and published by SONGHWA CHAE. AppBrain is an independent app data site and isn't affiliated with SONGHWA CHAE. The app name, icon, screenshots and description belong to SONGHWA CHAE and are shown as published on the App Store.
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- Last updated
- October 4, 2026
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Updates seen on the App Store- Version
- 1.8
- Launched
- August 2026
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 79.0 MB
- Content rating
- Everyone
Technologies used by Branch 4: Dungeon Idle Manager
About the app and developer
About Branch 4: Dungeon Idle Manager
Branch 4: Dungeon Idle Manager is a games app developed by SONGHWA CHAE.
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App Information
Branch 4: Dungeon Idle Manager is freely available from the App Store. The app size is 79.03 MB. The latest version available is 1.8. The last update was on October 4, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
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Store listing
By SONGHWA CHAE, from the App StoreDescription by SONGHWA CHAE Written by the developer, not by AppBrain. Click to read.
You are the new administrator at Branch 4 of the Dungeon Facility Management Corporation. Sanitation, maintenance, security, control, restricted research. Five posts, and twenty-one species pass through them.
Building the roster
Each member of staff gets three slots a week. Choose training, work, or rest. Training raises stats, work earns output and budget, rest brings stress down. Forty-three assignments in all, and a cap on how many you may approve in one week, so you will not fit everything you want.
Day shift and night shift are a real decision
Every slot has a time of day. A vampire cannot stand a day post, and stacking one shift too heavily misses the quorum and costs you. Next week's forecast tells you what hour the heroes arrive, so make sure someone is standing there.
Running the week
Give your orders and the week plays out over three real minutes. Watch it or close the app; you get a notification when it ends. Things come up along the way. Pick which of three reports broke a restricted rule, or decide whether to approve an experiment. Wait it out to the end for the on-time bonus.
One meeting a week
You sit down with one person per week. An injury, a burnout, a promotion, someone who has been here a long time, or a week where nothing happened. Even in the same situation the opening line depends on who they are. One apologizes for leaving the crew a person short. Another says you will send them out anyway, so they bandaged it on the way in. Your three replies trade goodwill and stress against output and budget.
Grow close enough and a story belonging to that species opens in four stages. All twenty-one have their own.
Messages after the shift ends
When the work is done, your staff write to you first. One spent fifteen minutes at the vending machine unable to choose. One found their own handwriting in the margin of a three-hundred-year-old record. A reply costs one approval stamp.
Dungeon patrol
Once a week you walk the lower levels with one of them. Send them to handle it alone and you get more done; handle it together and you keep the person. You turn up lost ID cards and old belongings down there.
The trait tree
Every stat gain earns trait points. Three branches, eighteen nodes, and you choose which way to climb. Once approved it is locked for the run, and nobody gets all of them. The administrator has a tree of their own.
Twenty-one species
Gamble on corporate recruitment, or read the three resumes from the agency and pick. Resumes sometimes come in a grade above the truth. When someone leaves, they pass on a keepsake and the track they walked. The species index and the ghost stories survive the end of a run, and former staff sometimes apply again.
Every twelfth week, the Director arrives
Hero parties come every week, but the end of each quarter brings the Director's surprise inspection. All staff. Rebuild the roster for that one.
The dungeon runs another day. Someone has to clean it.