Impossible to Dig
Impossible to Dig is made and published by Aytac YILMAZ. AppBrain is an independent app data site and isn't affiliated with Aytac YILMAZ. The app name, icon, screenshots and description belong to Aytac YILMAZ and are shown as published on the App Store.
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New- Rating on App Store
- 3.00
- 2 ratings
- Last updated
- October 26, 2026
Impossible to Dig came out 43 days ago. It doesn't have enough ratings yet to judge what users think.
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Releases
Updates seen on the App Store- Version
- 1.5
- Launched
- September 2026
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 13.0 MB
- Content rating
- Everyone
Technologies used by Impossible to Dig
About the app and developer
About Impossible to Dig
Impossible to Dig is a games app developed by Aytac YILMAZ.
User Ratings
Impossible to Dig is rated 3.00 out of 5 stars. The rating is based on 2 ratings.
App Information
Impossible to Dig is freely available from the App Store. The app size is 12.95 MB. The latest version available is 1.5. The last update was on October 26, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since September 2026.
Developer information for Aytac YILMAZ
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Store listing
By Aytac YILMAZ, from the App StoreDescription by Aytac YILMAZ Written by the developer, not by AppBrain. Click to read.
This game is that expression, taken literally. You have one sewing needle. The water is about twelve meters down. Each tap moves you 0.2 mm.
The well is in no hurry.
THE DIG
Tap. The needle scratches. The depth counter moves, and it reports four decimal places, because the difference between 0.8400 m and 0.8402 m is the entire point.
It is a side-view cross-section of the ground you are ruining: topsoil, clay, gravel, bedrock, and eventually the dark wet layer where the water lives. Where one layer meets the next, the ground holds: twenty-four taps, and then it gives.
TOOLS ARE FOUND, NEVER SOLD
The earth hands things back while you dig — an old coin, a bone, a pottery shard, a root. Worthless at the bazaar. Priceless down here.
Trade them for a safety pin (2×), a nail borrowed from a fence (5×), your grandmother’s good spoon (20×, and she has questions), and finally a bucket that keeps digging while the app is closed, down to the next layer, where it waits for your hand.
Every tool is earned by digging, in every well, forever. Not one of them is for sale — no starter pack, no shortcut, no button that skips the wait. You cannot pay to dig faster. That rule came first, and it is not up for revision.
WHAT ISN’T HERE
No ads. No timers. No energy bar. No daily streak to lose. Exactly one notification, and it stays off until you switch it on yourself: the bucket, saying once that it has stopped. The game needs no connection: it works in a basement with no signal. Game Center, iCloud and RevenueCat (for the one purchase) use the network when they find it. If they never do, the well does not mind, and a purchase stays unlocked. A home screen widget shows the depth and the bucket.
REACHING WATER
Twelve meters takes as long as it takes. When the water rises up the shaft, you get your depth, your day count, your tap count, and a share card: the whole well as one narrow strip, sky at the top, water at the bottom, dug with a needle.
Proof, for whoever wants to see it. The village notices too: once Old Yard reaches water, the tea house has smoke again.
THE BOOK
Every plot’s ground keeps three relics. Old Yard’s are a comb missing a tooth, a hinge with no door and a marble someone looked for, for a long time. They are worth nothing and open nothing; they only prove the ground was keeping something. The book also holds ten badges, the Game Center achievements.
THE VILLAGERS
Nazmiye Teyze, Muhtar Kemal, Demirci Hüseyin and Küçük Zeynep. The strip at the top says what the village is saying, mostly about your well, rarely kind. Each finished well brings one of them over to the well head. While they are there the bucket keeps going for longer, but nothing ever digs faster.
The finds your tools won’t need, they take in trade, for one set at the head of every well: a crocheted cloth, a flag, a plaque with your depth cut in it, a pulley, a chain, an iron lid, flowers, chalk drawings. None of it digs.
A few days a year the village changes: the harvest in September, the first snow in December, a week of rain in April. Miss it and nothing is lost.
THE VILLAGE
The first well, Old Yard, is free from the first scratch to the last drop — the full twelve meters, water and all. Nothing is held back from the free game. Once you have the nail, you can taste the Garden too, until its first root is cut.
For more ground, a single one-time purchase opens the rest of Kuyuköy: Garden, Rocky Plateau, Orchard, Threshing Floor. One payment, once, and there is nothing else to buy after it.
Each of them brings a place back when it reaches water: green rows, a full trough, blossom, the threshing sledge turning. With water in all five, the village fountain runs.
Your toolbox stays the same. The ground changes, and each new plot puts an old tool back in your hand.
English and Turkish, both written rather than translated.