Jetshot: Offline Space Shooter is made and published by
Robert Libsansky.
AppBrain is an independent app data site and isn't affiliated with Robert Libsansky.
The app name, icon, screenshots and description belong to Robert Libsansky and are shown as
published on the App Store.
About Jetshot: Offline Space Shooter
Jetshot: Offline Space Shooter is a games app developed by Robert Libsansky.
What is the rating of Jetshot: Offline Space Shooter?
Jetshot: Offline Space Shooter is rated 5.00 out of 5 stars, based on one rating ratings.
Is Jetshot: Offline Space Shooter free?
Jetshot: Offline Space Shooter is free. The app size is 27.19 MB. The latest version available is 1.0.8. The last update was on October 13, 2026.
What are the requirements for Jetshot: Offline Space Shooter?
The app has a content rating of Everyone. The app has been available on the App Store since January 2026.
Description by Robert Libsansky(from the App Store)
A real arcade space shooter: fifty hand-built levels, a boss at the end of every one, and an endless run with no finish line. No ads, no in-app purchases, no account, no energy timers.
FIFTY LEVELS, FIFTY BOSS FIGHTS Every level ends with a boss, and every boss fight has three acts — it opens on a handful of patterns, then attacks faster and reaches deeper into its repertoire as its armor cracks at two-thirds and one-third health. Ten machines carry the fifty fights, each with its own flight, signature attack and guns to shoot off, and each returns stronger: the mantis dives, the wraith blinks, the heart waits at the end.
AN ARSENAL YOU BUILD, AND CAN LOSE Your guns stack to eight barrels — four straight, four angled — plus two side missile launchers. What you finish a level with is what you start the next with, and every hit you take strips a piece off it. Thirteen power-ups drop along the way: • Multi Shot — one more barrel, up to eight • Side Missiles — angled launchers on the wings • Shield — five seconds of nothing touching you • Rapid Fire — three times the rate of fire • Lightning — your guns become a storm that clears the screen and tears into bosses • Homing Missiles — six missiles that pick their own targets • Freeze Bomb — everything freezes, then detonates • Slow Motion — the whole fight at half speed • Barrier — a rotating shield that destroys whatever it touches • Magnet — coins come to you • Score x2 — twelve seconds of doubled points • Nuke — clears the screen • +1 Life — up to four
TWENTY-SEVEN ENEMIES, EACH ASKING SOMETHING ELSE Snipers stop dead and aim. Tanks soak a whole burst and answer with a spread. Turrets dock in mid-air and rotate. Shielded enemies have to be shot from behind. Splitters become two. Mirrors send your own fire back at you. Ghosts phase out of sight, teleporters relocate, vortices swallow your bullets, bouncers ricochet like pinballs. Around them: twelve kinds of obstacle, asteroid fields, and formations that attack as one shape.
THE CHAIN Kills landing close together build a chain that multiplies your score up to eight times over. Take one hit and it is gone. The window shortens as the chain grows, so a long one has to be held rather than accumulated.
OVERDRIVE Every kill bursts into energy shards, and every bullet you graze charges the meter faster. Fire it with a second finger or a double tap: every bullet on screen dissolves into shards and your guns burn gold for six seconds. Or hold it — a full meter fires itself to absorb the hit you never saw coming.
HEAT Seven seconds of unbroken fire and the guns cut out for a second and a half. Flying close past enemy fire cools them.
ENDLESS It unlocks the moment you clear level 1. Rounds grow and tighten, the roster widens every third round, and every fifth brings a boss — beat it and pick one of three upgrades for the rest of the run. It keeps your best score and deepest round.
A STORY WITH AN ENDING Fly the experimental ship Singularity-7 through the last hours of a dying universe. Fifty levels later there is a real ending.
CONTROLS YOU ALREADY KNOW Drag anywhere to fly; the ship moves with your finger, never under it. The guns fire themselves. It plays one-handed on a train.
DRAWN IN LIGHT Every ship, bullet and explosion is a glowing vector shape over a multi-layer parallax starfield, lit with real bloom. Seven music tracks, one more for the story, and haptics — each switchable off on its own.
WHAT YOU ARE PLAYING FOR • Three stars a level, set by the coins you pick up • Three medals a level: no hits, a long chain, 85% of enemies destroyed • A personal best on every level and on the endless run • Progress carried between your devices by your own iCloud
FAIR PLAY • No ads • No in-app purchases • No account, no sign-in • No energy, no timers, no waiting • Plays offline — nothing leaves the device but your own progress, to your own iCloud • No data collected • English and Czech • iPhone and iPad
Each subscription will automatically renew 3 days before the expiration date for
the same time period. Subscriptions can be cancelled at any time before the renewal.