Labille is made and published by INFORMAT'SYSTEMS. AppBrain is an independent app data site and isn't affiliated with INFORMAT'SYSTEMS. The app name, icon, screenshots and description belong to INFORMAT'SYSTEMS and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- August 26, 2026
- Size
- 3.24 MB
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Store listing
By INFORMAT'SYSTEMS, from the App StoreScreenshots by INFORMAT'SYSTEMS, from the the App Store listing
Description by INFORMAT'SYSTEMS Written by the developer, not by AppBrain. Click to read.
Tilt your iPhone to guide a steel ball to the finish. One move too sharp, and it vanishes into a hole.
Labille takes the wooden maze of your childhood and gives it what wood never could: fifty labyrinths carved one by one, then endlessly many more, built on demand and always solvable.
A REAL LABYRINTH
Not a grid of holes, but winding corridors, forks and dead ends. The early boards forgive; their loops offer a way out. The last ones have only one route.
FIVE MATERIALS, FIVE BEHAVIOURS
Wood is honest. Greek marble is polished: the ball races and rebounds hard. Egyptian sand eats momentum — the response is immediate, and so is the stop. Norwegian ice holds nothing back. The jungle absorbs everything. This is not scenery: each material changes the physics under your fingers.
A TRIAL EVERY TEN LEVELS
Tighter grid, no loops, twice as many traps. Some holes open and close in rhythm, others slide along their corridor. The cycles are regular: they can be read, anticipated, and finally mastered.
THREE MEDALS PER BOARD
Gold, silver, bronze. The thresholds are computed from the real length of the route. Finishing is enough to move on; gold has to be earned.
A MAZE A DAY
The same for everyone, renewed at midnight, with a global leaderboard that restarts each night. A daily run where the luck of the draw favours no one.
YOUR GHOST
Your best run replayed in transparency beside the ball. You see where the time is lost — something no stopwatch will ever tell you.
FIVE BALLS TO EARN
Steel, wood, glass, marble, lead, unlocked as you progress. They change how impacts deflect them, never the speed they reach: records stay comparable between all players.
THREE DIFFICULTIES
Easy, normal, hard. The board itself never changes: walls and holes stay exactly where they are. What changes is the rhythm of the traps and the added obstacles — gusts, magnets, ice patches. Each difficulty keeps its own records, medals and ghosts: switching erases nothing, another notebook simply opens.
THREE MATERIALS TO WIN
Tokens are scattered on every board, and collecting them all asks for a different route than the fastest one. They unlock three coverings: saddle-stitched leather, chessboard marquetry, printed circuit. They change appearance only — weight, bounce and times remain those of the level, and records stay comparable.
CRAFTED IN DETAIL
A lamp follows your tilt and reveals the grain of the wood, the texture of the sand, the fractures in the ice. The ball rolls with a sound modelled on the micro-impacts of steel against the surface. Impacts are felt in your hand.
ADJUSTABLE
Sensitivity and stability on sliders, sound and haptics switchable, fog optional. The level is set once and corrects itself when you change position.
No ads. No purchases. No data collected.
Labille takes the wooden maze of your childhood and gives it what wood never could: fifty labyrinths carved one by one, then endlessly many more, built on demand and always solvable.
A REAL LABYRINTH
Not a grid of holes, but winding corridors, forks and dead ends. The early boards forgive; their loops offer a way out. The last ones have only one route.
FIVE MATERIALS, FIVE BEHAVIOURS
Wood is honest. Greek marble is polished: the ball races and rebounds hard. Egyptian sand eats momentum — the response is immediate, and so is the stop. Norwegian ice holds nothing back. The jungle absorbs everything. This is not scenery: each material changes the physics under your fingers.
A TRIAL EVERY TEN LEVELS
Tighter grid, no loops, twice as many traps. Some holes open and close in rhythm, others slide along their corridor. The cycles are regular: they can be read, anticipated, and finally mastered.
THREE MEDALS PER BOARD
Gold, silver, bronze. The thresholds are computed from the real length of the route. Finishing is enough to move on; gold has to be earned.
A MAZE A DAY
The same for everyone, renewed at midnight, with a global leaderboard that restarts each night. A daily run where the luck of the draw favours no one.
YOUR GHOST
Your best run replayed in transparency beside the ball. You see where the time is lost — something no stopwatch will ever tell you.
FIVE BALLS TO EARN
Steel, wood, glass, marble, lead, unlocked as you progress. They change how impacts deflect them, never the speed they reach: records stay comparable between all players.
THREE DIFFICULTIES
Easy, normal, hard. The board itself never changes: walls and holes stay exactly where they are. What changes is the rhythm of the traps and the added obstacles — gusts, magnets, ice patches. Each difficulty keeps its own records, medals and ghosts: switching erases nothing, another notebook simply opens.
THREE MATERIALS TO WIN
Tokens are scattered on every board, and collecting them all asks for a different route than the fastest one. They unlock three coverings: saddle-stitched leather, chessboard marquetry, printed circuit. They change appearance only — weight, bounce and times remain those of the level, and records stay comparable.
CRAFTED IN DETAIL
A lamp follows your tilt and reveals the grain of the wood, the texture of the sand, the fractures in the ice. The ball rolls with a sound modelled on the micro-impacts of steel against the surface. Impacts are felt in your hand.
ADJUSTABLE
Sensitivity and stability on sliders, sound and haptics switchable, fog optional. The level is set once and corrects itself when you change position.
No ads. No purchases. No data collected.
Safety and technology
Found in the app by AppBrain- Price
- Free
- App size
- 3.24 MB
- Content rating
- Everyone
Technologies used by Labille
Releases
Updates seen on the App Store- Version
- 1.2
- Launched
- August 2026
No changelog data
Alternatives
Similar apps and more from INFORMAT'SYSTEMSAlternatives to Labille
Rankings
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This app is not ranked
About the app and developer
About Labille
Labille is a games app developed by INFORMAT'SYSTEMS.
What is the rating of Labille?
Labille has no ratings yet.
Is Labille free?
Labille is free. The app size is 3.24 MB. The latest version available is 1.2. The last update was on August 26, 2026.
What are the requirements for Labille?
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Developer information for INFORMAT'SYSTEMS
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