RattleCan is made and published by KESTREL PUBLISHING. AppBrain is an independent app data site and isn't affiliated with KESTREL PUBLISHING. The app name, icon, screenshots and description belong to KESTREL PUBLISHING and are shown as published on the App Store.
AppBrain's verdict
- Last updated
- September 1, 2026
Rankings
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Releases
Updates seen on the App Store- Version
- 1.0
- Launched
- August 2026
No changelog data
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 93.3 MB
- Content rating
- Everyone
Technologies used by RattleCan
About the app and developer
About RattleCan
RattleCan is a games app developed by KESTREL PUBLISHING.
User Ratings
The app has no ratings yet.
App Information
RattleCan is freely available from the App Store. The app size is 93.35 MB. The latest version available is 1.0. The last update was on September 1, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on the App Store since August 2026.
Developer information for KESTREL PUBLISHING
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Frequently asked questions about RattleCan
Is RattleCan free?
Yes. RattleCan is free on the App Store.
Is RattleCan still available?
Yes. RattleCan is on the App Store, and the last update we saw was on September 1, 2026.
How large is RattleCan?
RattleCan is 93.35 MB.
Is RattleCan suitable for children?
App Store rates the content of RattleCan as suitable for everyone.
Who made RattleCan?
RattleCan was developed by KESTREL PUBLISHING. It is listed in the games category on the App Store.
What are the best alternatives to RattleCan?
People looking at RattleCan also look at these games apps: Carnival Smash Shot, Smash Shots: Cannon Fire Knock, Blossom Mahjong: Flower Match, Jigsaw Puzzle World!, Wool Sort Puzzle: Unravel Yarn.
Store listing
By KESTREL PUBLISHING, from the App StoreDescription by KESTREL PUBLISHING Written by the developer, not by AppBrain. Click to read.
RattleCan is a carnival puzzle about reading the shelf before you throw. Tap any can and you take every can of that colour beside it, so the question is never whether you can hit it. It is how much you can take in one go.
Bigger groups pay far more than small ones, which makes patience the whole game. Two big takes will beat four little ones every time. Chip away and you will watch your score crawl.
Wait too long, though, and the shelf feeds upward. Let a column reach the top rail and the run is over.
THREE WAYS TO PLAY
Lines — a tap takes the whole row of that colour. Precise, and unforgiving of a lazy shot.
Sweep — a tap takes every connected can of that colour, however far it reaches. Bigger takes, bigger builds, bigger risks.
Free Fall — the shelf feeds on a clock rather than on your shots, and speeds up as you climb the levels. The one mode that will not wait for you.
SPECIAL CANS
Clear enough in one go and you leave a special behind:
Shaker — clears its whole column
Banger — clears its whole row
Bombshell — blows out everything around it
Colour Burst — takes every can of one colour off the shelf
Set one off inside another's blast and they chain, which is where the biggest scores on the board come from.
FEATURES
Three distinct modes, each with its own board and its own best score
Real physics on every can that falls, so no two clears look the same
Built for one hand, in portrait
Lines and Sweep take exactly as long as you want them to
No lives, no energy, no waiting to play again
Free to play, supported by occasional ads between games