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App Store Apps > Games > Adventure Games > Tomb Architect
Tomb Architect icon

Tomb Architect

by Rattan Lal · Games · Free
On the App Store since August 2026 · Data updated 2026-10-09
App Store

Tomb Architect is made and published by Rattan Lal. AppBrain is an independent app data site and isn't affiliated with Rattan Lal. The app name, icon, screenshots and description belong to Rattan Lal and are shown as published on the App Store.

AppBrain's verdict

Last updated
August 26, 2026

Rankings

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Releases

Updates seen on the App Store
Version
1.8
Launched
August 2026

No changelog data

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Technology

Found in the app by AppBrain
Price
Free
App size
8.47 MB
Content rating
High

Technologies used by Tomb Architect

About the app and developer

About Tomb Architect

Tomb Architect is a games app developed by Rattan Lal.

User Ratings

The app has no ratings yet.

App Information

Tomb Architect is freely available from the App Store. The app size is 8.47 MB. The latest version available is 1.8. The last update was on August 26, 2026.

Technical Requirements

The app has a content rating of High Maturity. The app has been available on the App Store since August 2026.

Developer information for Rattan Lal

Rattan Lal

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Store listing

By Rattan Lal, from the App Store
Tomb Architect Screenshot 1 of 5
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Screenshots by Rattan Lal, from the the App Store listing
Description by Rattan Lal Written by the developer, not by AppBrain. Click to read.
You are the architect. You are also the intruder.

Tomb Architect gives you a plot of desert and lets you carve whatever you like into it — corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out.

If your tomb is easy, that is your fault. The rating says so.

WHAT YOU DO

• Break ground on a gridless desert plot — rooms go anywhere, and the plan links them with ancient architectural lines on its own
• Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it
• Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere
• Assemble the machinery yourself in the Mechanism Engineer — lever, gear, chain, counterweight, gate — and watch it run inside a cutaway of the wall
• Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices
• Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first
• Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in
• Listen for the hollow rooms — some chambers are only found by sound, light, or shadow
• Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried
• Take a verdict on seven axes — Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty — and a rating from one to five scarabs
• Replay your own descent as a glowing route line and see exactly where you gave yourself away
• Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands
• Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle

HOW IT FEELS

No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear — the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past.

EVERYTHING IS YOURS AND LOCAL

Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane.

Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it.

Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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