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App Store Apps > Games > Action Games > Wobble Battle Simulator: Army
Wobble Battle Simulator: Army icon

Wobble Battle Simulator: Army

by Danil Yussupov · Games · Free
On the App Store since September 2026 · Data updated 2026-10-08
App Store

Wobble Battle Simulator: Army is made and published by Danil Yussupov. AppBrain is an independent app data site and isn't affiliated with Danil Yussupov. The app name, icon, screenshots and description belong to Danil Yussupov and are shown as published on the App Store.

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Last updated
October 5, 2026

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Releases

Updates seen on the App Store
Version
1.4.2
Launched
September 2026

No changelog data

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Technology

Found in the app by AppBrain
Price
Free
App size
18.4 MB
Content rating
Medium

Technologies used by Wobble Battle Simulator: Army

About the app and developer

About Wobble Battle Simulator: Army

Wobble Battle Simulator: Army is a games app developed by Danil Yussupov.

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The app has no ratings yet.

App Information

Wobble Battle Simulator: Army is freely available from the App Store. The app size is 18.41 MB. The latest version available is 1.4.2. The last update was on October 5, 2026.

Technical Requirements

The app has a content rating of Medium Maturity. The app has been available on the App Store since September 2026.

Developer information for Danil Yussupov

Danil Yussupov

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Store listing

By Danil Yussupov, from the App Store
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Screenshots by Danil Yussupov, from the the App Store listing
Description by Danil Yussupov Written by the developer, not by AppBrain. Click to read.
A battle sandbox where every fall is simulated, not scripted.
67 classes, 9 factions, up to 500 fighters at once.
Every fighter is 17 points held together by physics, and a hit is decided by the weapon's geometry, so a swing can genuinely miss.

Inside

- 67 fighter classes
- 9 playable factions, 7 classes each
- 4 secret units hidden on the maps
- 9 roles: swarm, melee, ranged, trickster, heavy, giant, leader, flyer, siege
- Up to 500 fighters in one battle, 150 on weaker phones and 500 on mid-range ones
- A 225-level campaign: nine eras of 25 levels, every level on its own map
- 6 arenas: Honeywheel Fields, Mossgate Grove, Stormwatch, Lantern Fair, Ochre Arches, Frostpost
- A fighter size multiplier up to 2.75

Modes

- Sandbox: you build both armies, any composition, up to 500 fighters.
- Battle of the Day: everyone who plays that day gets the same two armies and the same battle, no connection needed. Call the winner and keep a streak going.
- Who Wins: five matchup templates (leader against swarm, class against class, trio against swarm, equal cost, mirror). You call the winner before the start.
- Against All: one class takes on every other class in turn, and it ends in a tier list.
- Movie Mode: a replay with automatic camera work and slow motion, 15 to 40 seconds.

Battle Code

Every battle has a code, and two battles match only when the code matches. Paste in someone else's code and that battle runs again on your phone, down to the last fall.

Physics

- Custom physics built on positional constraints, 17 points per fighter, a 1/120-second time step
- Swings can miss a standing target, and nothing is corrected behind the scenes
- Nothing is decided in advance

How It Plays

- Landscape only, one thumb
- Campaign, sandbox, battle of the day and battle codes work fully offline
- No accounts on our side. Duels go through Game Center, and the creator reward sends only the code you type and your video link
- The interface is in ten languages: English, Russian, German, Spanish, French, Japanese, Korean, Portuguese, Turkish and Chinese

It all runs on one phone. Duels are the one mode that needs a connection.

Duels: three rounds against another player through Game Center, with 30 seconds to place your army, random money and a random map every round. Bot practice never touches your rating.
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