Wobble Battle Simulator: Army
Wobble Battle Simulator: Army is made and published by Danil Yussupov. AppBrain is an independent app data site and isn't affiliated with Danil Yussupov. The app name, icon, screenshots and description belong to Danil Yussupov and are shown as published on the App Store.
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- Last updated
- October 5, 2026
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Releases
Updates seen on the App Store- Version
- 1.4.2
- Launched
- September 2026
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Technology
Found in the app by AppBrain- Price
- Free
- App size
- 18.4 MB
- Content rating
- Medium
Technologies used by Wobble Battle Simulator: Army
About the app and developer
About Wobble Battle Simulator: Army
Wobble Battle Simulator: Army is a games app developed by Danil Yussupov.
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App Information
Wobble Battle Simulator: Army is freely available from the App Store. The app size is 18.41 MB. The latest version available is 1.4.2. The last update was on October 5, 2026.
Technical Requirements
The app has a content rating of Medium Maturity. The app has been available on the App Store since September 2026.
Developer information for Danil Yussupov
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Store listing
By Danil Yussupov, from the App StoreDescription by Danil Yussupov Written by the developer, not by AppBrain. Click to read.
67 classes, 9 factions, up to 500 fighters at once.
Every fighter is 17 points held together by physics, and a hit is decided by the weapon's geometry, so a swing can genuinely miss.
Inside
- 67 fighter classes
- 9 playable factions, 7 classes each
- 4 secret units hidden on the maps
- 9 roles: swarm, melee, ranged, trickster, heavy, giant, leader, flyer, siege
- Up to 500 fighters in one battle, 150 on weaker phones and 500 on mid-range ones
- A 225-level campaign: nine eras of 25 levels, every level on its own map
- 6 arenas: Honeywheel Fields, Mossgate Grove, Stormwatch, Lantern Fair, Ochre Arches, Frostpost
- A fighter size multiplier up to 2.75
Modes
- Sandbox: you build both armies, any composition, up to 500 fighters.
- Battle of the Day: everyone who plays that day gets the same two armies and the same battle, no connection needed. Call the winner and keep a streak going.
- Who Wins: five matchup templates (leader against swarm, class against class, trio against swarm, equal cost, mirror). You call the winner before the start.
- Against All: one class takes on every other class in turn, and it ends in a tier list.
- Movie Mode: a replay with automatic camera work and slow motion, 15 to 40 seconds.
Battle Code
Every battle has a code, and two battles match only when the code matches. Paste in someone else's code and that battle runs again on your phone, down to the last fall.
Physics
- Custom physics built on positional constraints, 17 points per fighter, a 1/120-second time step
- Swings can miss a standing target, and nothing is corrected behind the scenes
- Nothing is decided in advance
How It Plays
- Landscape only, one thumb
- Campaign, sandbox, battle of the day and battle codes work fully offline
- No accounts on our side. Duels go through Game Center, and the creator reward sends only the code you type and your video link
- The interface is in ten languages: English, Russian, German, Spanish, French, Japanese, Korean, Portuguese, Turkish and Chinese
It all runs on one phone. Duels are the one mode that needs a connection.
Duels: three rounds against another player through Game Center, with 30 seconds to place your army, random money and a random map every round. Bot practice never touches your rating.