Flakstride: run and gun
Flakstride: run and gun is made and published by RNG Dev. AppBrain is an independent app data site and isn't affiliated with RNG Dev. The app name, icon, screenshots and description belong to RNG Dev and are shown as published on Google Play.
AppBrain's verdict
- Total installs
- 0
- Last updated
- September 23, 2026
Installs
Tracked by AppBrain- Last 30 days
- 0
- Play install range
- 0
- Launched
- September 2026
Installs over time
Flakstride: run and gun has been installed 0 times. Over the past 30 days, it has been installed 0 times.
Rankings
Google Play top chartsGoogle Play Rankings for Flakstride: run and gun
Competitors
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Releases
Updates seen on Google Play- Version
- 1.6.2
- Launched
- September 2026
User feedback
Ratings and reviews on Google PlayComments on Flakstride: run and gun for Android
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Technology
Found in the app by AppBrain- Ads
- No ads
- Price
- Free
- Libraries
- ?
- App size
- 73.0 MB
- Content rating
- Low
Technologies used by Flakstride: run and gun
About the app and developer
About Flakstride: run and gun
Flakstride: run and gun is an action app developed by RNG Dev.
Install Statistics
Flakstride: run and gun has been installed 0 times. In the last 30 days, the app was installed 0 times.
User Ratings
The app has no ratings yet.
App Information
Flakstride: run and gun is freely available from Google Play. The app size is 73.00 MB. The latest version available is 1.6.2. The last update was on September 23, 2026.
Technical Requirements
The app has a content rating of Low Maturity. The app has been available on Google Play since September 2026.
App Performance Report
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Get PDF Report — $29Developer information for RNG Dev
contato@rngdesenvolvimento.dev.br
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Store listing
By RNG Dev, from Google Play“Run and gun: a hundred sectors, eight-way aim, knife for what gets close.”
Description by RNG Dev Written by the developer, not by AppBrain. Click to read.
The rifle points where you push the stick: eight directions, and the diagonal comes out at half travel. In the air you aim down, and that is how a jump becomes an attack.
With an enemy right next to you, the fire button becomes a knife. The knife costs no ammo, and it handles whoever got too close.
The grenade arcs and bounces. It is for what hides behind cover and for what sits still up high.
TEN ZONES, EACH CHANGING ONE RULE
The Perimeter teaches. In the Yard the ground starts having holes, and springs to cross them. The Refinery buries mines. The Overpass brings the sniper, who marks you with a line before firing. The Rampart brings the shielded trooper, who does not die from the front, and at the end of it stands the Battery.
EIGHT ENEMY TYPES
Soldier, runner, turret, generator, mine, sniper, shielded trooper and drone. Each asks for a different answer: back off, push forward, wait for the arc to go out, crouch under, jump over, get out of the line.
FOUR WEAPONS
Pistol, machine gun, shotgun and rocket launcher, dropped by crates spread through the sector. Dying gives the pistol back.
BUILT FOR TWO THUMBS
Analog stick on the left, three buttons on the right. Adjustable button size, left-handed mode and optional auto-fire.
FIFTY MISSIONS FREE
The first campaign has fifty sectors, a boss and an ending. It is not a demo. The second campaign, fifty more, comes in a single pack: the drone, the night, the wind, low gravity and the final boss.
Single player. Plays with no internet.
No ads. Nothing you buy makes you stronger: all hundred missions can be beaten without paying. Six languages.
Recent changes:
Text reviewed on the screens and in the store, with the punctuation fixed. The About screen now explains exactly when the game talks to Google Play: to check and make purchases and, just once, to ask for a review. The missions and your progress stay as they were. Thank you for playing.