PHASELINE is made and published by
Tagongo Games.
AppBrain is an independent app data site and isn't affiliated with Tagongo Games.
The app name, icon, screenshots and description belong to Tagongo Games and are shown as
published on Google Play.
About PHASELINE
PHASELINE is an arcade app developed by Tagongo Games.
Install Statistics
PHASELINE has been installed 2 thousand times. In the last 30 days, the app was installed 1.2 thousand times.
User Ratings
The app has no ratings yet.
App Information
PHASELINE is freely available from Google Play. The app size is 16.22 MB. The latest version available is 1.0.0-b007. The last update was on October 21, 2026.
Technical Requirements
The app has a content rating of Everyone. The app has been available on Google Play since September 2026.
Description by Tagongo Games(from Google Play)
PHASELINE is a one-tap arcade game. You are a spark running through two parallel realities split by a line of light. Everything that kills you comes head-on. You tap the screen and cross to the other side.
That is the whole thing to learn. The first tap is already the entire game.
TWO REALITIES, ONE LINE
Cyan above, magenta below, and the seam between them: the line the game is named after. An obstacle that fills your reality does not fill the other one, so crossing isn't escaping, it's choosing. And there is always a way through: it's been checked pattern by pattern, and not one combination is a dead end.
CROSSING BY A HAIR IS WORTH MORE
Cross with the obstacle right on top of you and the game says so: time stops for a few milliseconds, the center bursts, the multiplier climbs. Playing safe keeps you alive; playing on the edge is what builds the score.
PHASE COLLAPSE
Every so often the two realities drift together and the world warps: color separation, energy fragments, the music tightening. It lasts five to eight seconds and you have to ride it out.
The warping is in the background, never in the things that kill you. What you see is where it is: the game will not trick you into losing.
TRIPLE PHASE
Later on a third, golden reality appears. The line opens up, the gold arrives with a music layer of its own, and for a few seconds you have three lanes instead of two. It's rare, it's brief, and it changes everything while it lasts.
EIGHT WORLDS THAT OPEN UP AS YOU GO
NEON GRID, DREAM RIFT, CRYSTAL VOID, PULSE CITY, DARK MATTER, SOLAR PHASE, QUANTUM GARDEN and INFINITE CORE. These aren't palette swaps: each one has its own painted horizon, background silhouettes across three layers of depth, floating dust and its own light. They arrive on their own as the score climbs.
A SPARK THAT'S ALIVE
The character isn't a shape stuck to the screen. It blinks, it looks where it's going, it narrows its eyes when the streak runs long and snaps them wide when something passes close. The body stretches and the tail follows the path the head just took, so crossing whips it around on its own.
NINETEEN THINGS TO UNLOCK
Eight skins, six tails and five auras, opened by playing: by score, by streak, by near misses, by surviving a Phase Collapse. Nothing is bought and there are no loot boxes.
SOUND MADE FOR THIS GAME
Twenty-nine dry, close effects, and a five-layer soundtrack whose layers fade in and out with what's happening: the layer that enters on the Collapse and the golden Triple Phase layer are part of the mechanic, not decoration.
INSTANT RETRY
You die and you're back immediately. No loading screen, no countdown, no lives running out. The next run starts before you've finished being annoyed about the last one.
WORKS OFFLINE
The whole game, the music and your progress live on the phone. No account, no login, nothing to sync.
PERFORMANCE
60 frames per second in the worst case measured, with the heaviest obstacle and eighty particles on screen.
ABOUT THE ADS
There's a banner at the bottom in a lane of its own: it never covers the track or the score. Rewarded ads are always optional and tell you what you get before they start. No ad ever interrupts a run in progress.
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